Fundamentals

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Location-based Services (LBSs) are mobile services for providing information that has been created, compiled, selected or filtered under consideration of the users’ current locations or those of other persons or mobile devices. Typical examples are restaurant finders, buddy trackers, navigation services or applications in the areas of mobile marketing and mobile gaming. The attractiveness of LBSs is due to the fact that users are not required to enter location information manually but are automatically pinpointed and tracked.

This book explains the fundamentals and operation of LBSs and gives a thorough introduction to the key technologies and organizational procedures, offering comprehensive coverage of positioning methods, location protocols and service platforms, alongside an overview of interfaces, languages, APIs and middleware with examples demonstrating their usage.

  • Explanation and comparison of all protocols and architectures for location services
  • In-depth coverage of satellite, cellular and local positioning
  • All embracing introduction to 3GPP positioning methods, such as Cell-Id, E-OTD, U-TdoA, OTDoA-IPDL and Assisted GPS
  • Explains the operation of enhanced emergency services such as E-911
  • Identifies unsolved research issues and challenges in the area of LBSs

This comprehensive guide will be invaluable to undergraduate and postgraduate students and lecturers in the area of telecommunications. It will also be a useful resource to developers and researchers seeking to expand their knowledge in this field.

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* A highly anticipated book from a world-class authority who has trained on every continent and taught on many corporate campuses, from GTE to Microsoft
* First book publication of the two critically acclaimed and widely used testing methodologies developed by the author, known as MITs and S-curves, and more methods and metrics not previously available to the public
* Presents practical, hands-on testing skills that can be used everyday in real-life development tasks
* Includes three in-depth case studies that demonstrate how the tests are used
* Companion Web site includes sample worksheets, support materials, a discussion group for readers, and links to other resources

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As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games.. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

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Geared to IT professionals eager to get into the all-important field of data warehousing, this book explores all topics needed by those who design and implement data warehouses. Readers will learn about planning requirements, architecture, infrastructure, data preparation, information delivery, implementation, and maintenance. They'll also find a wealth of industry examples garnered from the author's 25 years of experience in designing and implementing databases and data warehouse applications for major corporations.
Market: IT Professionals, Consultants.

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Geared to IT professionals eager to get into the all-important field of data warehousing, this book explores all topics needed by those who design and implement data warehouses. Readers will learn about planning requirements, architecture, infrastructure, data preparation, information delivery, implementation, and maintenance. They'll also find a wealth of industry examples garnered from the author's 25 years of experience in designing and implementing databases and data warehouse applications for major corporations.
Market: IT Professionals, Consultants.

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Information is a valuable resource to an organization. Computer software provides an efficient means of processing information, and database systems are becoming an increasingly common means by which it is possible to store and retrieve information in an effective manner. This book provides comprehensive coverage of fundamentals of database management systems. This book is for those who wish a better understanding of relational data modeling, its purpose, its nature, and the standards used in creating relational data models.

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Fundamentals of OOP and Data Structures in Java presents the fundamentals of Object-Oriented Programming (OOP) and Graphical User Interface (GUI) programming with Java as the example language. Wiener and Pinson introduce each of the major data structures with supporting, GUI-based laboratory programs designed to reinforce the basic concepts and principles. These laboratories allow the reader to explore and experiment with the properties of each data structure. All source code for the laboratories is available on the Web. By integrating the principles of OOP and GUI programming, this unique book presents the fundamental issues of data structures within the context of paradigms that are essential to today's professional software developer. The text assumes only an elementary understanding of Java and no experience with OOP.

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