Media

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Many Flex books cover the basics—this book does something different, and goes far further. The authors, leading Flash platform developers at Almer/Blank, working with Adobe User Group communities, are the creators of the Rich Media Exchange (RMX), a social media network for Adobe developers. In covering just how the RMX was built, this book contains all the knowledge you need to build similar large-scale Rich Internet Applications with Adobe Flex. From the inception of the idea through to deployment, the authors show the techniques needed to plan and build advanced applications. You'll learn how to use forms, styles, validators, video, sound analysis, and framework caching, ensuring you make the most of the new features introduced in Flex 3. Powerful applications require solid back ends. This book shows how to hook up a Flex application to PHP back-end systems such as Drupal and OpenAds. You'll learn how various parts of the RMX were built, including the blogs, event calendar, jobs board, and advertising system—elements that come together to really showcase the power of Flex. The RMX is built by Adobe Developers for Adobe Developers—a rewarding community relationship that guarantees results. The same spirit is carried into this book, with the authors wanting and helping to take you to the next level of Flash Platform application development.

In this book you'll learn how to

  • Effectively plan, wireframe, specify, develop, and release large-scale Flex applications, and discover what other development tools you'll want to start using immediately
  • Make your Flex applications look less like Flex with advanced styling and skinning techniques
  • Harness advanced Flex form features, including coding validators and building your custom form components
  • Implement a robust advertising system for a Flex application using OpenAds
  • Build powerful, custom multimedia players in Flex, including video players with the native VideoDisplay class and from scratch, and music players with advanced sound visualization

Summary of Contents

  • PART 1 PLANNING THE RMX
    • Chapter 1 Introduction to Flex 2 Applications
    • Chapter 2 Defining the Application: Introducing the RMX
    • Chapter 3 Planning the Application: Building the RMX
  • PART 2 BUILDING THE RMX CORE FUNCTIONS
    • Chapter 4 Preparing to Get to Work
    • Chapter 5 Styling Flex
    • Chapter 6 Collecting and Working with Aggregated Content
    • Chapter 7 Secondary Navigation
    • Chapter 8 Forms and Validation
    • Chapter 9 User Communications
    • Chapter 10 Working with Video
    • Chapter 11 Advertising and Flex
  • PART 3 BUILDING OUT NEW FEATURES
    • Chapter 12 Building the Blog
    • Chapter 13 Building the Jobs Board
    • Chapter 14 Building the Event Calendar
    • Chapter 15 Ideas for the Future: Extending the RMX
  • PART 4 SPECIAL TOPICS
    • Chapter 16 RSLs and Persistent Framework Caching
    • Chapter 17 Search Engine Optimization for Flex
    • Chapter 18 Building an Audio Visualizer in Flex
    • Appendix The Evolving Flex Scene
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Many Flex books cover the basics—this book does something different, and goes far further. The authors, leading Flash platform developers at Almer/Blank, working with Adobe User Group communities, are the creators of the Rich Media Exchange (RMX), a social media network for Adobe developers. In covering just how the RMX was built, this book contains all the knowledge you need to build similar large-scale Rich Internet Applications with Adobe Flex. From the inception of the idea through to deployment, the authors show the techniques needed to plan and build advanced applications. You'll learn how to use forms, styles, validators, video, sound analysis, and framework caching, ensuring you make the most of the new features introduced in Flex 3. Powerful applications require solid back ends. This book shows how to hook up a Flex application to PHP back-end systems such as Drupal and OpenAds. You'll learn how various parts of the RMX were built, including the blogs, event calendar, jobs board, and advertising system—elements that come together to really showcase the power of Flex. The RMX is built by Adobe Developers for Adobe Developers—a rewarding community relationship that guarantees results. The same spirit is carried into this book, with the authors wanting and helping to take you to the next level of Flash Platform application development.

In this book you'll learn how to

  • Effectively plan, wireframe, specify, develop, and release large-scale Flex applications, and discover what other development tools you'll want to start using immediately
  • Make your Flex applications look less like Flex with advanced styling and skinning techniques
  • Harness advanced Flex form features, including coding validators and building your custom form components
  • Implement a robust advertising system for a Flex application using OpenAds
  • Build powerful, custom multimedia players in Flex, including video players with the native VideoDisplay class and from scratch, and music players with advanced sound visualization

Summary of Contents

  • PART 1 PLANNING THE RMX
    • Chapter 1 Introduction to Flex 2 Applications
    • Chapter 2 Defining the Application: Introducing the RMX
    • Chapter 3 Planning the Application: Building the RMX
  • PART 2 BUILDING THE RMX CORE FUNCTIONS
    • Chapter 4 Preparing to Get to Work
    • Chapter 5 Styling Flex
    • Chapter 6 Collecting and Working with Aggregated Content
    • Chapter 7 Secondary Navigation
    • Chapter 8 Forms and Validation
    • Chapter 9 User Communications
    • Chapter 10 Working with Video
    • Chapter 11 Advertising and Flex
  • PART 3 BUILDING OUT NEW FEATURES
    • Chapter 12 Building the Blog
    • Chapter 13 Building the Jobs Board
    • Chapter 14 Building the Event Calendar
    • Chapter 15 Ideas for the Future: Extending the RMX
  • PART 4 SPECIAL TOPICS
    • Chapter 16 RSLs and Persistent Framework Caching
    • Chapter 17 Search Engine Optimization for Flex
    • Chapter 18 Building an Audio Visualizer in Flex
    • Appendix The Evolving Flex Scene
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Mobile devices have evolved to focus on rich media production and consumption. Developers of mobile applications are able to create applications that allow people to play, capture, and share media in a variety of new ways on mobile devices. The popularity of Android has soared in part because the platform offers developers a rich set of capabilities including access to media capturing and playback functions.

Pro Android Media provides concise and clear instruction on how to utilize the media APIs made available through Android to create dynamic apps. It takes you from a simple means to gain access to the camera to complex video capture and sharing examples. It also covers sound, graphics, painting, and more—everything you need to make your app come "alive."

After reading this book, the app you create will showcase the best of multimedia that Android has to offer.

What you’ll learn

  • Develop graphics, music, video and rich media apps for Android smartphones and tablets
  • Build touchscreen input features into Android apps that allow users to draw, paint, and do other creative forms of input.
  • Turn the Android smartphone into a full fledged media player
  • How to integrate and use location based services and media related web service APIs

Who this book is for

This book is aimed primarily at the growing market of Android developers. It is written in such a way that it may be used by those who are familiar with Android, but have no experience developing applications that deal with images, audio, or video.

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Learn to produce quality software on time and within budget!

It has long been accepted in the software industry that projects will be late, over budget, and lacking in agreed upon features due to technical or time limitations. As more companies become involved with the development and deployment of large-scale software projects, it is necessary to define ways to ensure that quality products are produced. Corporate Software Project Management focuses on the three main areas for efficient software development: management, quality, and client relations. It provides a series of globally applicable methods that can enhance productivity and reduce costs within software teams, without sacrificing quality. In addition to the management aspects, the book also deals with the technical side of software engineering. This section of the book illustrates the decisions that need to be made when planning the implementation phase of the project. Examples of how software can be designed to maximize code for future projects are also included. Corporate ! Software Project Management provides managers, developers, and programmers with methods and techniques that will help them produce quality products from start to finish.

KEY FEATURES
* Teaches easy-to-implement methods that help software development teams increase productivity and lower costs
* Covers key development areas, including outsourcing, specifications, testing, reusable code, code and language choice, product delivery, and client satisfaction
* Focuses on the three most important aspects to software engineering: management, quality, and client relations
* Provides guidelines to the type of standards that need to be created within your software development team and what these standards should cover
* Discusses the technical issues behind implementing a client’s design
* Includes a CD-ROM with third-party software, templates for use in planning and reporting software projects, and all the figures from the book

On the CD!
* MindJet MindManager® X5 - Trial version of this brainstorming, organizational software
* OpenWorkBench - A stand-alone desktop application that provides robust project scheduling functionality
* Resource Standard Metrics - Trial version of M Squared Technologies’ RSM source code metrics and quality analysis tool
* Subversion - A version control system
* WinCVS - A set of sophisticated GUIs for CVS
* Figures - Contains all the images from the book by chapter
* Skeleton Documents - Provides a set of templates that can be used for planning and reporting your software projects

SYSTEM REQUIREMENTS
PC: Windows NT, Windows 2000 Pro, or Windows XP, Web browser, Pentium IV processor or greater, CD-ROM drive, hard drive, 128MB RAM minimum, 512MB recommended.

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Many Flex books cover the basics—this book does something different, and goes far further. The authors, leading Flash platform developers at Almer/Blank, working with Adobe User Group communities, are the creators of the Rich Media Exchange (RMX), a social media network for Adobe developers. In covering just how the RMX was built, this book contains all the knowledge you need to build similar large-scale Rich Internet Applications with Adobe Flex. From the inception of the idea through to deployment, the authors show the techniques needed to plan and build advanced applications. You'll learn how to use forms, styles, validators, video, sound analysis, and framework caching, ensuring you make the most of the new features introduced in Flex 3. Powerful applications require solid back ends. This book shows how to hook up a Flex application to PHP back-end systems such as Drupal and OpenAds. You'll learn how various parts of the RMX were built, including the blogs, event calendar, jobs board, and advertising system—elements that come together to really showcase the power of Flex. The RMX is built by Adobe Developers for Adobe Developers—a rewarding community relationship that guarantees results. The same spirit is carried into this book, with the authors wanting and helping to take you to the next level of Flash Platform application development.

In this book you'll learn how to

  • Effectively plan, wireframe, specify, develop, and release large-scale Flex applications, and discover what other development tools you'll want to start using immediately
  • Make your Flex applications look less like Flex with advanced styling and skinning techniques
  • Harness advanced Flex form features, including coding validators and building your custom form components
  • Implement a robust advertising system for a Flex application using OpenAds
  • Build powerful, custom multimedia players in Flex, including video players with the native VideoDisplay class and from scratch, and music players with advanced sound visualization

Summary of Contents

  • PART 1 PLANNING THE RMX
    • Chapter 1 Introduction to Flex 2 Applications
    • Chapter 2 Defining the Application: Introducing the RMX
    • Chapter 3 Planning the Application: Building the RMX
  • PART 2 BUILDING THE RMX CORE FUNCTIONS
    • Chapter 4 Preparing to Get to Work
    • Chapter 5 Styling Flex
    • Chapter 6 Collecting and Working with Aggregated Content
    • Chapter 7 Secondary Navigation
    • Chapter 8 Forms and Validation
    • Chapter 9 User Communications
    • Chapter 10 Working with Video
    • Chapter 11 Advertising and Flex
  • PART 3 BUILDING OUT NEW FEATURES
    • Chapter 12 Building the Blog
    • Chapter 13 Building the Jobs Board
    • Chapter 14 Building the Event Calendar
    • Chapter 15 Ideas for the Future: Extending the RMX
  • PART 4 SPECIAL TOPICS
    • Chapter 16 RSLs and Persistent Framework Caching
    • Chapter 17 Search Engine Optimization for Flex
    • Chapter 18 Building an Audio Visualizer in Flex
    • Appendix The Evolving Flex Scene
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