Foundation

Professional Team Foundation Server 2010

Authoritative guide to TFS 2010 from a dream team of Microsoft insiders and MVPs!

Microsoft Visual Studio Team Foundation Server (TFS) has evolved until it is now an essential tool for Microsoft?s Application Lifestyle Management suite of productivity tools, enabling collaboration within and among software development teams. By 2011, TFS will replace Microsoft?s leading source control system, VisualSourceSafe, resulting in an even greater demand for information about it. Professional Team Foundation Server 2010, written by an accomplished team of Microsoft insiders and Microsoft MVPs, provides the thorough, step-by-step instruction you need to use TFS 2010 efficiently?so you can more effectively manage and deliver software products in an enterprise.

  • Provides a broad overview of Team Foundation Server for developers, software project managers, testers, business analysts, and others wanting to?learn how to use TFS
  • Gives TFS administrators the tools they need to efficiently monitor and manage the TFS environment
  • Covers core TFS functions including project management, work item tracking, version control, test case management, build automation, reporting, and more??
  • Explains extensibility options and how to write extensions for TFS 2010
  • Helps certification candidates prepare for the Microsoft Team Foundation Server 2010 certification exam (Exam 70-512)

The clear, programmer-to-programmer Wrox style of Professional Team Foundation Server 2010 will soon have you thoroughly up to speed.

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We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • 5 detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

What you'll learn

  • Learn how to build interactive movies and objects with Flash
  • Get a thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required
  • Discover how to build Interactive Storybooks, Space-Shooter, Adventure and Drag and Drop games.
  • Master collision detection, Enemy AI systems, player control, managing game data, basic physics and trigonometry.
  • Make use of Design Patterns and Object Oriented Programming techniques to build robust games.
  • Understand the strategies for making games fun to play and easy to build.

Who is this book for?

This book is for a non-technical creative person who wants to learn the art of videogame design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats the art of programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.

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Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript's powerful BitmapData object, and this book covers all those effects in their current CS4 form, as well as the new graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong OOP methodologies to make the code more modular and reusable across projects.

  • Gives detailed information on all of the image manipulation abilities of Flash CS4
  • Covers complex technology, such as the Pixel Bender Toolkit
  • There is no other book like it, covering the same topics in as much depth

What you'll learn

  • Practice image manipulation using modular, object-oriented techniques
  • Includes a comprehensive library of image effects classes
  • Explore the bitmap manipulation classes in depth
  • Applicable to most if not all of the Flash "disciplines"
  • Provides a multitude of practical examples, not just theory
  • Learn the new Pixel Bender language

Who is this book for?

This book is a great resource for any reader with an intermediate to advanced knowledge of ActionScript developing Flash games, applications and interfaces, animations or Websites, as the effects detailed are applicable across multiple disciplines. If you understand the best practices OOP syntax and know how to manipulate a Flash movie beyond the basics, you will be able to pick up the book and apply its lessons in your own work, as it clearly points out how the effects discussed have practical applications for amateurs and professionals alike.

Image

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • 5 detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

What you'll learn

  • Learn how to build interactive movies and objects with Flash
  • Get a thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required
  • Discover how to build Interactive Storybooks, Space-Shooter, Adventure and Drag and Drop games.
  • Master collision detection, Enemy AI systems, player control, managing game data, basic physics and trigonometry.
  • Make use of Design Patterns and Object Oriented Programming techniques to build robust games.
  • Understand the strategies for making games fun to play and easy to build.

Who is this book for?

This book is for a non-technical creative person who wants to learn the art of videogame design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats the art of programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.

Image

Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript's powerful BitmapData object, and this book covers all those effects in their current CS4 form, as well as the new graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong OOP methodologies to make the code more modular and reusable across projects.

  • Gives detailed information on all of the image manipulation abilities of Flash CS4
  • Covers complex technology, such as the Pixel Bender Toolkit
  • There is no other book like it, covering the same topics in as much depth

What you'll learn

  • Practice image manipulation using modular, object-oriented techniques
  • Includes a comprehensive library of image effects classes
  • Explore the bitmap manipulation classes in depth
  • Applicable to most if not all of the Flash "disciplines"
  • Provides a multitude of practical examples, not just theory
  • Learn the new Pixel Bender language

Who is this book for?

This book is a great resource for any reader with an intermediate to advanced knowledge of ActionScript developing Flash games, applications and interfaces, animations or Websites, as the effects detailed are applicable across multiple disciplines. If you understand the best practices OOP syntax and know how to manipulate a Flash movie beyond the basics, you will be able to pick up the book and apply its lessons in your own work, as it clearly points out how the effects discussed have practical applications for amateurs and professionals alike.

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Drupal is a content management framework that powers web sites from simple online brochures to more advanced sites including social networking sites, blogs, e-commerce sites, business portals, and more. It is free, open source software that allows anyone to quickly and easily build web sites. Its full range of modules—including user permissions, security mechanisms, JavaScript menus, image uploaders, WYSIWYG editors, and more— helps you easily create the foundation for a powerful web site. With its templating system (and a few tips and tricks), any graphic design file can be used to create a Drupal web site.

Foundation Drupal 7 covers all the topics necessary to quickly build Drupal-powered web sites, explaining in simple terms how Drupal works and providing you with concepts, tips, and code snippets for every step of the development process. From setting up a Drupalready web host and installing Drupal to using the administrative interface and configuring a site from start to finish, there is something here for everyone. In addition to thoroughly discussing all of Drupal’s core modules, this book reviews more than 50 contributed modules, including WYSIWYG HTML editors, JavaScript drop-down menus, web forms, and even the powerful Views module. Stephanie Pakrul, creator and maintainer of the Fusion theme, coauthors a chapter on how to lay out and add graphics to a site through Drupal’s administrative section. After reading this book, you will walk away with everything you need to know to quickly and successfully build a Drupal-powered web site.

Whether you’re an experienced Drupal site builder looking to expand your skills, a web developer or designer interested in learning Drupal, or a weekend hobbyist looking to build your first site, Foundation Drupal 7 will give you the knowledge and inspiration you need to bring your ideas to life.

What you’ll learn

  • Significantly decrease the amount of time it takes you to code a feature-rich website.
  • Understand how Drupal works and learn best practices to quickly integrate Drupal into every website you design.
  • Learn how to configure a server and manage multiple websites and staging environments using popular server administration software (cPanel).
  • Learn practical techniques to place Photoshop or Illustrator design files on a Drupal Content Management System.
  • Have a reference manual and cookbook at your fingertips for help with CSS,popular Drupal modules, website recipes, code snippets and more.

Who this book is for

The primary audience for this book is web site designers throughout the world interested in using Drupal to build web sites. The audience may have previous experience using Drupal but do not consider themselves proficient. They are familiar with coding a basic HTML/CSS web site, although these skills are not required to benefit from the book.

The secondary audience for this book is freelance Drupal developers who actively use Drupal to build web sites. They are proficient developers interested in reducing development time and learning Drupal best practices.

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This book offers an introduction to Flash Catalyst for designers with intermediate to advanced skills. It discusses where Catalyst sits within the production process and how it communicates with other programs. It covers all of the features of the Flash Catalyst workspace, teaching you how to create designs from scratch, how to build application designs and add functionality, and how to master the Catalyst/Flex workflow.

  • Introduces Flash Catalyst
  • Focuses on production process
  • Covers the interrelation between Flash Catalyst and Photoshop/Illustrator/Flex/Flash

What you’ll learn

Starting from scratch, you’ll learn the basic concepts and interface functionality of Flash Catalyst, and get practical experience by working on carefully crafted real-life projects throughout the book. You’ll learn every stage of the process, from the first design sketches to the Flex Developer hand over, and how you can make design changes to assets while the developers work on the code. You’ll also learn how to make your designs functional by adding simple buttons and scroll bars, and how to make sure that developers can precisely interpret your vision.

  • Converting Photoshop/Illustrator artwork to interactive designs
  • Sketching designs with interactivity
  • Sketching designs with transitions
  • Working with the FXG format
  • Designing with fluid layouts in Catalyst

Who this book is for

This book is for designers experienced with Photoshop, Illustrator, and Fireworks who want to include Flash Catalyst in their workflows. It’s also for the general audience looking to design rich Internet applications using Catalyst.

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Foundation Expression Blend 4 with Silverlight takes you through your first steps in creating Rich Internet Applications (RIAs) using the latest release of Microsoft’s technology. You’ll explore features such as custom user controls that you can reuse throughout your projects and the media element that allows you to easily add sound and video to your applications. Silverlight 4 enables you to rapidly develop compelling, cross-platform RIAs using the extensive .NET 4 libraries, the powerful, design friendly Blend 4 Integrated Development Environment, and an enhanced workflow that allows designers and developers to work on the same set of files at the same time. At the end, you’ll put everything you have learned together to create a sample Silverlight 4 website.

Whether you’re an experienced .NET or web developer, or you’re just starting out, this book will provide you with all you need to create RIAs with Expression Blend 4.

  • Develop stunning RIAs in a short time using Blend 4 and Silverlight 4.
  • Learn basic Object Oriented Programming Principles.
  • Get familiar with the Blend 4 development environment.

What you’ll learn

  • Learn the Blend 4 and Visual Studio 2010 Integrated Development Environments (IDE).
  • Learn how to create stunning animations using Silverlight 4 Storyboards and incorporate video and sound into your RIAs with the Silverlight MediaElement.
  • Learn how to develop quickly and efficiently using Silverlight 4’s reusable resources such as UserControls, ControlTemplates and DataTemplates.
  • Learn about the Visual State Manager and the State panel in Blend 4 to easily add MouseEnter and MouseLeave states to your UserControls.
  • Put everything you have learned together to create a sample Silverlight 4 website.

Who is this book for?

Web designers and developers wanting to learn Expression Blend 4 from the ground up. Those who have a background in the development of RIAs and want to learn this new technology.

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Praise for Rapid J2EE Development "The author provides a good survey of the technologies and approaches for rapid development in the J2EE arena. He touches on all areas that should be of interest to a reader, from design through testing. He illustrates the different phases of rapid development by going into several technologies in depth, and he also lists or otherwise mentions other available technologies. I would recommend this book to anyone looking to get started with developing J2EE applications." --Beth Stearns, Consultant, ComputerEase Publishing "This book has a lot of great material in it. The author really shows his experience in the subject matter. The content is excellent. I haven't seen another book that is as comprehensive or contains as many real-world lessons learned." --Madhu Siddalingaiah, Consultant, SEA Corporation "I think the book does a good job of presenting a set of processes and technologies that enable rapid development. I think this is an extremely useful book, and I would recommend it to others."--Satadip Dutta, Software Engineer, HP "The author skillfully presents a collection of tools, technologies and processes that facilitate rapid development of J2EE applications. I see this book as a valuable addition to any company bookshelf, especially given its broad application across the software lifecycle. It's also quite amazing that a Google search does not reveal any existing publications with this title. This book should neatly fill that hole." --Martin Westacott, Director and Senior Consultant, Solstice Software Limited, U.K. "If you ever needed to put some polish to your J2EE development understanding or would like to move into the role of Senior J2EE Developer, then this is the book for you. The author covers everything you need to take you from design to coding to build process. Along the way he introduces some new valuable 'leading-edge' technologies. All this will leave you with good capabilities to tackle most J2EE projects confidently." --Shane Griggs, J2EE Architect Learn to accelerate J2EE development, from design through testing and beyond.Covers agile development, model-driven architecture, code generation, aspect-oriented programming, test-driven development, and much more. An essential resource for every J2EE developer, project leader, and manager. J2EE is today's premier platform for enterprise-level development, but it's difficult to deliver J2EE solutions as quickly as today's businesses need them. This book presents a complete, practical foundation for rapid development throughout your entire project lifecycle. Its best-practice techniques and tools don't just accelerate development--they help you adapt smoothly to increasing complexity and non-stop change. You'll learn how to make the most of iterative development, model-driven architecture (MDA), code-generation tools, aspect-oriented programming (AOP), test-driven development, and much more.Coverage includes * Defining end-to-end J2EE development strategies that promote speed without compromising quality * Understanding how your design-time decisions impact overall project schedules * Building agile application architectures that promote rapid development * Using UML modeling to streamline system design and validation * Speeding database development with code generation and object-relational mapping * Practical test-driven development: constructing automated unit test suites and using mock objects to "test from the inside out" * Leveraging the full value of Eclipse and other IDEs If you're a J2EE developer, project leader, or manager, you're under constant pressure to deliver quality applications more rapidly. Rapid J2EE Development gives you all the skills and resources you need to respond. A(c) Copyright Pearson Education. All rights reserved.

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Thoroughly introduces, documents, and explains this important new technology. In addition, the book explains how individual system domains are woven together by an executable UML model compiler.

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