Real-world

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Up-to-the-Minute, Complete Guidance for Developing Embedded Solutions with Linux

 

Linux has emerged as today’s #1 operating system for embedded products. Christopher Hallinan’s Embedded Linux Primer has proven itself as the definitive real-world guide to building efficient, high-value, embedded systems with Linux. Now, Hallinan has thoroughly updated this highly praised book for the newest Linux kernels, capabilities, tools, and hardware support, including advanced multicore processors.

 

Drawing on more than a decade of embedded Linux experience, Hallinan helps you rapidly climb the learning curve, whether you’re moving from legacy environments or you’re new to embedded programming. Hallinan addresses today’s most important development challenges and demonstrates how to solve the problems you’re most likely to encounter.

You’ll learn how to build a modern, efficient embedded Linux development environment, and then utilize it as productively as possible. Hallinan offers up-to-date guidance on everything from kernel configuration and initialization to bootloaders, device drivers to file systems, and BusyBox utilities to real-time configuration and system analysis. This edition adds entirely new chapters on UDEV, USB, and open source build systems.

 

  • Tour the typical embedded system and development environment and understand its concepts and components.
  • Understand the Linux kernel and userspace initialization processes.
  • Preview bootloaders, with specific emphasis on U-Boot.
  • Configure the Memory Technology Devices (MTD) subsystem to interface with flash (and other) memory devices.
  • Make the most of BusyBox and latest open source development tools.
  • Learn from expanded and updated coverage of kernel debugging.
  • Build and analyze real-time systems with Linux.
  • Learn to configure device files and driver loading with UDEV.
  • Walk through detailed coverage of the USB subsystem.
  • Introduces the latest open source embedded Linux build systems.
  • Reference appendices include U-Boot and BusyBox commands.
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With this collection of proven recipes, you have the ideal problem-solving guide for developing interactive Rich Internet Applications on the Adobe Flash Platform. You'll find answers to hundreds of common problems you may encounter when using Adobe Flex, Flex 4 Framework, or Flash Builder, Adobe's GUI-based development tool.

Flex 4 Cookbook has hands-on recipes for everything from Flex basics to solutions for working with visual components and data access, as well as tips on application development, unit testing, and Adobe AIR. Each recipe provides an explanation of how and why it works, and includes sample code that you can use immediately. You'll get results fast, whether you're a committed Flex developer or still evaluating the technology. It's a great way to jumpstart your next web application.

Topics include:

  • Using Spark Component
  • Text Layout Framework
  • Groups and Layout
  • Spark List and ItemRenderer
  • Images, bitmaps, videos, and sounds
  • CSS, styling, and skinning
  • States and Effects
  • Working with Collections
  • Using DataBinding
  • Validation, formatting, and regular expressions
  • Using Charts
  • Services and Data Access
  • Using RSLs and Modules
  • Working with Adobe AIR 2.0
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With this collection of proven recipes, you have the ideal problem-solving guide for developing interactive Rich Internet Applications on the Adobe Flash Platform. You'll find answers to hundreds of common problems you may encounter when using Adobe Flex, Flex 4 Framework, or Flash Builder, Adobe's GUI-based development tool.

Flex 4 Cookbook has hands-on recipes for everything from Flex basics to solutions for working with visual components and data access, as well as tips on application development, unit testing, and Adobe AIR. Each recipe provides an explanation of how and why it works, and includes sample code that you can use immediately. You'll get results fast, whether you're a committed Flex developer or still evaluating the technology. It's a great way to jumpstart your next web application.

Topics include:

  • Using Spark Component
  • Text Layout Framework
  • Groups and Layout
  • Spark List and ItemRenderer
  • Images, bitmaps, videos, and sounds
  • CSS, styling, and skinning
  • States and Effects
  • Working with Collections
  • Using DataBinding
  • Validation, formatting, and regular expressions
  • Using Charts
  • Services and Data Access
  • Using RSLs and Modules
  • Working with Adobe AIR 2.0
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Up-to-the-Minute, Complete Guidance for Developing Embedded Solutions with Linux

 

Linux has emerged as today’s #1 operating system for embedded products. Christopher Hallinan’s Embedded Linux Primer has proven itself as the definitive real-world guide to building efficient, high-value, embedded systems with Linux. Now, Hallinan has thoroughly updated this highly praised book for the newest Linux kernels, capabilities, tools, and hardware support, including advanced multicore processors.

 

Drawing on more than a decade of embedded Linux experience, Hallinan helps you rapidly climb the learning curve, whether you’re moving from legacy environments or you’re new to embedded programming. Hallinan addresses today’s most important development challenges and demonstrates how to solve the problems you’re most likely to encounter.

You’ll learn how to build a modern, efficient embedded Linux development environment, and then utilize it as productively as possible. Hallinan offers up-to-date guidance on everything from kernel configuration and initialization to bootloaders, device drivers to file systems, and BusyBox utilities to real-time configuration and system analysis. This edition adds entirely new chapters on UDEV, USB, and open source build systems.

 

  • Tour the typical embedded system and development environment and understand its concepts and components.
  • Understand the Linux kernel and userspace initialization processes.
  • Preview bootloaders, with specific emphasis on U-Boot.
  • Configure the Memory Technology Devices (MTD) subsystem to interface with flash (and other) memory devices.
  • Make the most of BusyBox and latest open source development tools.
  • Learn from expanded and updated coverage of kernel debugging.
  • Build and analyze real-time systems with Linux.
  • Learn to configure device files and driver loading with UDEV.
  • Walk through detailed coverage of the USB subsystem.
  • Introduces the latest open source embedded Linux build systems.
  • Reference appendices include U-Boot and BusyBox commands.
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Real World .NET Applications consists of six significant .NET applications, each representing one of the major application types: a custom Windows control, an XML document editor, a Pac-Man–style game, a drawing application, an FTP client application, and an ASP.NET online store. Each application or component is thoroughly documented, starting from coverage of the underlying principles through the architecture and design, and finally the actual implementation of the application.

With Real World .NET Applications by your side, you can get started right away developing necessary applications!

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This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.

Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).

The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development. 

* Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games.

*Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.

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You want to learn C# programming, but you're not sure you want to suffer through another tedious technical book. You're in luck: Head First C# introduces this language in a fun, visual way. You'll quickly learn everything from creating your first program to learning sophisticated coding skills with C# 4.0, Visual Studio 2010 and .NET 4, while avoiding common errors that frustrate many students.

The second edition offers several hands-on labs along the way to help you build and test programs using skills you've learned up to that point. In the final lab, you'll put everything together. From objects to garbage collection and from exceptions to interactions, you'll learn C# in a way that engages and entertains your brain. Here are a few of the topics you'll learn:

  • Start by building a useful application with pre-built components in Visual Studio 2010
  • Discover how objects work, using real-world examples
  • Store numbers, text, and other basic data types using primitives
  • Save complex data in files and databases with great C# tools
  • Build intuitive and easy-to-use interfaces by following simple rules
  • Design your code to catch exceptions -- things you don't expect
  • Develop good programming habits, such as refactoring code and applying unit tests
  • Learn how web services put your programs in touch with the rest of the world
  • Make it easy for other people to install your software
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XML, Web services, ESB, and BPEL in real-world SOA projects

  • Service-Oriented Architectures and SOA approach to integration
  • SOA architectural design and domain-specific models
  • Common Integration Patterns and how they can be best solved using Web services, BPEL and Enterprise Service Bus (ESB)
  • Concepts behind SOA standards, security, transactions, and how to efficiently work with XML

In Detail

Integration of applications within a business and between different businesses is becoming more and more important. The needs for up-to-date information that is accessible from almost everywhere and developing e-business solutions -- particularly business to business -- require that developers find solutions for integrating diverse, heterogeneous applications, developed in different architectures and programming languages and on different platforms. They have to do this quickly and cost effectively, but still preserve the architecture and deliver robust solutions that are maintainable over time.

Integration is a difficult task. This book focuses on the SOA approach to integration of existing (legacy) applications and newly developed solutions, using modern technologies, particularly web services, XML, ESB, and BPEL. The book shows how to define SOA for integration, what integration patterns to use, which technologies to use, and how to best integrate existing applications with modern e-business solutions. It also shows how to develop web services and BPEL processes, and how to process and manage XML documents from the JEE and .NET platforms. Finally, it also explains how to integrate both platforms using web services and ESBs.

What you will learn from this book?

  • How to design and develop SOA for integration
  • Integration architecture patterns, principles, and best practices, with focus on the process-centric SOA approach
  • The role of XML, web services, and ESBs in SOA for integration
  • The role of service composition and BPEL in integration
  • J2EE and .NET integration
  • Why and how to use web services and XML for integration

Approach

After explaining the challenges, levels, and strategies of integration the book explains SOA, web services, and the Enterprise Services Bus before covering processing XML and web services on the .Net and JEE platforms in more detail. Then it covers BEPL and demonstrates service composition into business processes with a realistic, although simple example BPEL process. Finally it shows how ESB provides a concrete infrastructure for SOA.

Who this book is written for?

This book is for architects and senior developers who are responsible for setting up SOA for integration for applications within the enterprise (intra-enterprise integration) and applications across enterprises (inter-enterprise integration or B2B).

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In Detail

With this book you will learn how to create applications using MDI, complex file formats, text parsing and processing, graphics, and interactions. Every essential skill required to build Windows desktop-style applications is covered in the context of fully working examples.

The book begins with a quick primer on the C++ language, and using the Visual C++ IDE to create Windows applications. This acts as a recap for existing C++ programmers, and a quick guide to the language if you've not worked with C++ before. The book then moves into a set of comprehensive example applications, presenting the important parts of the code with explanation of how it works, and how and when to use similar techniques in your own applications.

The applications include: a Tetris-style game, a drawing application, a spreadsheet, and a word processor.

If you know the C++ language, or another Windows-based programming language, and want to use C++ to write real, complex applications then this book is ideal for you.

What you will learn from this book?

When you read this book, you will learn to:

  • Build larger, more powerful, user friendly C++ applications
  • Create MDI (multiple document interface) applications and use other Windows application interface elements
  • Create memory structures for complex application objects: documents, spreadsheets, drawings
  • Save files to represent these memory structures
  • Parse and process text, display interactive graphics, and handle input from the mouse and the keyboard

Who this book is written for?

The book is ideal for programmers who have worked with C++ or other Windows-based programming languages. It provides developers with everything they need to build complex desktop applications using C++.

If you have already learned the C++ language, and want to take your programming to the next level, then this book is ideal for you.

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With this collection of proven recipes, you have the ideal problem-solving guide for developing interactive Rich Internet Applications on the Adobe Flash Platform. You'll find answers to hundreds of common problems you may encounter when using Adobe Flex, Flex 4 Framework, or Flash Builder, Adobe's GUI-based development tool.

Flex 4 Cookbook has hands-on recipes for everything from Flex basics to solutions for working with visual components and data access, as well as tips on application development, unit testing, and Adobe AIR. Each recipe provides an explanation of how and why it works, and includes sample code that you can use immediately. You'll get results fast, whether you're a committed Flex developer or still evaluating the technology. It's a great way to jumpstart your next web application.

Topics include:

  • Using Spark Component
  • Text Layout Framework
  • Groups and Layout
  • Spark List and ItemRenderer
  • Images, bitmaps, videos, and sounds
  • CSS, styling, and skinning
  • States and Effects
  • Working with Collections
  • Using DataBinding
  • Validation, formatting, and regular expressions
  • Using Charts
  • Services and Data Access
  • Using RSLs and Modules
  • Working with Adobe AIR 2.0
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