To...

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If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.

  • Describes 3D concepts in theory and their implementation using Away3D
  • Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
  • Each chapter contains a number of tutorials that focus on one specific feature or group of features

What you'll learn

  • Use Away3D to incorporate real-time 3D into your Flash productions
  • Enable users to interact with your 3D content
  • Import external models
  • Use lighting and shading to make your scene look realistic
  • Animate your 3D scene in real time
  • Use visual effects such as filters and bump mapping
  • Tips for optimizing performance and generating procedural content

Who this book is for

This book is for Flash developers wanting to learn to use 3D effects within Flash using open source tools.

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The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that enables a much more efficient and streamlined workflow. For designers and developers used to the close confines of Flash, this is a hugely liberating but at first alien concept. This book teaches you the new workflow for the Flash platform. It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to implementation with the tools at hand.

  • Includes many examples
  • Focuses on real-world situations
  • Covers designer and developer workflow

What you’ll learn

  • Use the new workflow from design to implementation.
  • Learn best practices for Flex development.
  • Determine the right tools for the job.
  • Gain basic knowledge of Flash Catalyst.
  • Gain basic knowledge of Flash Builder 4.

Who this book is for

This book is intended for people that want to understand how design and development are brought closer together with Flash Catalyst and Flash Builder 4. Although it can be quite helpful to already have some basic knowledge of Flex, the book will provide you with an overview of the main features and lots of coding examples that are explained in detail.

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