C++

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What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!

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In Starting Out with C++: From Control Structures through Objects, 6/e Gaddis covers control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. Introduction to Computers and Programming; Introduction to C++; Expressions and Interactivity; Making Decisions; Looping; Functions; Arrays; Searching and Sorting Arrays; Pointers; Characters, Strings, and the string Class; Structured Data; Advanced File Operations; Introduction to Classes; More About Classes; Inheritance, Polymorphism, and Virtual Functions; Exceptions, Templates, and the Standard Template Library (STL); Linked Lists; Stacks and Queues; Recursion; Binary Trees. For all readers interested in C++ programming.

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Interactivity—the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you’re ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you’ll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

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This book is aimed at existing C++/Qt programmers and presents ideas and techniques that are too advanced or specialized (although not necessarily difficult), for a first book on Qt.

Qt has now grown to over 700 classes and well over a million words of documentation, far too much to cover in a single volume. So instead of covering everything very thinly, the book focuses on key areas of Qt technology and tries to provide more comprehensive coverage than is available elsewhere.

The book is completely practical in emphasis, with every technique illustrated by working code. The examples show Qt best practices, and have been tested on Linux, Mac OS X, and Windows, using Qt 4.6 and where possible (e.g., using #if QT_VERSION), Qt 4.5. (The examples and a sample chapter can be downloaded from the book's web page. Amazon don't allow URLs so google for "qtrac" to find it.)

The book's main themes are hybrid desktop/Internet applications, threading, rich text handling, Qt's graphics/view architecture, and Qt's model/view architecture (to which four chapters are devoted), although many other topics are covered. Besides each chapter's main subject, lots of other classes, methods, and techniques are used wherever they make sense, to show as many Qt features as possible. So even the most experienced Qt programmer should discover aspects of Qt they weren't aware of, discover new techniques, and be inspired with new ideas. (edited by author)

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For problems that require extensive computation, a C++ program can race through billions of examples faster than most other computing choices. C++ enables mathematicians of virtually any discipline to create programs to meet their needs quickly, and is available on most computer systems at no cost. C++ for Mathematicians: An Introduction for Students and Professionals accentuates C++ concepts that are most valuable for pure and applied mathematical research.

This is the first book available on C++ programming that is written specifically for a mathematical audience; it omits the language’s more obscure features in favor of the aspects of greatest utility for mathematical work. The author explains how to use C++ to formulate conjectures, create images and diagrams, verify proofs, build mathematical structures, and explore myriad examples. Emphasizing the essential role of practice as part of the learning process, the book is ideally designed for undergraduate coursework as well as self-study. Each chapter provides many problems and solutions which complement the text and enable you to learn quickly how to apply them to your own problems. An accompanying CD ROM provides all numbered programs so that readers can easily use or adapt the code as needed.

Presenting clear explanations and examples from the world of mathematics that develop concepts from the ground up, C++ for Mathematicians can be used again and again as a resource for applying C++ to problems that range from the basic to the complex.

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Use Visual C++ .NET to accomplish real-world, professional tasks. Incorporating ten hands-on projects, Microsoft Visual C++ .NET Professional Projects is your key to unlocking the power of Visual C++ .NET. Each project is based on a specific concept and is based on a real-world situation. Enhance your skills as you work through each project. You will then be able to use the skills that you develop throughout the book to modify the projects as needed to fit your professional needs.

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Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book: Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions. Learn how to use the ClanLib library to make 2D games. Discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games. Find out how to integrate sound and music into your game.

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Describing how the Assembly language can be used to develop highly effective C++ applications, this guide covers the development of 32-bit applications for Windows. Areas of focus include optimizing high-level logical structures, creating effective mathematical algorithms, and working with strings and arrays. Code optimization is considered for the Intel platform, taking into account features of the latest models of Intel Pentium processors and how using Assembly code in C++ applications can improve application processing. The use of an assembler to optimize C++ applications is examined in two ways, by developing and compiling Assembly modules that can be linked with the main program written in C++ and using the built-in assembler. Microsoft Visual C++ .Net 2003 is explored as a programming tool, and both the MASM 6.14 and IA-32 assembler compilers, which are used to compile source modules, are considered.

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A visual, interdisciplinary approach to solving problems in numerical methods

Computing for Numerical Methods Using Visual C++ fills the need for a complete, authoritative book on the visual solutions to problems in numerical methods using C++. In an age of boundless research, there is a need for a programming language that can successfully bridge the communication gap between a problem and its computing elements through the use of visual-ization for engineers and members of varying disciplines, such as biologists, medical doctors, mathematicians, economists, and politicians. This book takes an interdisciplinary approach to the subject and demonstrates how solving problems in numerical methods using C++ is dominant and practical for implementation due to its flexible language format, object-oriented methodology, and support for high numerical precisions.

In an accessible, easy-to-follow style, the authors cover:

  • Numerical modeling using C++

  • Fundamental mathematical tools

  • MFC interfaces

  • Curve visualization

  • Systems of linear equations

  • Nonlinear equations

  • Interpolation and approximation

  • Differentiation and integration

  • Eigenvalues and Eigenvectors

  • Ordinary differential equations

  • Partial differential equations

This reader-friendly book includes a companion Web site, giving readers free access to all of the codes discussed in the book as well as an equation parser called "MyParser" that can be used to develop various numerical applications on Windows. Computing for Numerical Methods Using Visual C++ serves as an excellent reference for students in upper undergraduate- and graduate-level courses in engineering, science, and mathematics. It is also an ideal resource for practitioners using Microsoft Visual C++.

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Newly updated second edition and now in paperback! This is the first book on implementing financial models using object-oriented C++. Assuming only a basic knowledge of C++ and mathematical finance, the reader learns how to produce well-designed, structured, reusable code via carefully-chosen examples. This new edition includes several new chapters covering topics of increasing robustness in the presence of exceptions, designing a generic factory, interfacing C++ with EXCEL, and improving code design using the idea of decoupling. Complete ANSI/ISO compatible C++ source code is hosted on an accompanying website for the reader to study in detail, and reuse as they see fit. Whether you are a student of financial mathematics, a working quantitative analyst or financial mathematician, you need this book. Offering practical steps for implementing pricing models for complex financial products, it will transform your understanding of how to use C++.

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