Development

Learn Drupal 7 Development
Buildamodule.com - Learn Drupal 7 Development 2010
English | H264 900 x 600 8fps | mp3 82 kbps | 1.52 GB
Genre: Video training

Tutorials for Drupal 7, more than 120 commercials. Part of the rollers are laid out in free access to the site of the author - in this hand does not. Also, there is not that part of the video that the site has been updated - it's about 10 spots on theming, and some for creating modules.

Drupal 7 Development - Core Concepts
This series contains over 120 videos and 12 hours of content, covering the most essential aspects of Drupal development, from setting up module scaffolding to working with forms and the database to working with jQuery and javascript. This library is a must-have for all developers.
Working With Files in Drupal 7
This collection walks you through working with files and the File API in Drupal 7, beginning by explaining the basics of working with files and permissions, and ending with a fully functioning image gallery. We explore how to work with private and public files, discuss stream wrappers, and explain the difference between managed and unmanaged files. There are 24 videos in this 2+ hour collection.
Drupal Theming Essentials
How to build or modify a theme in Drupal 7. We discuss various methods to modify Drupal output, how to decide which to use, and work through several practical applications of useful techniques.

Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

Create the next generation of gaming titles for Windows Phone 7!

Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away.

  • Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4
  • Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry
  • Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace

Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!

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Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools. If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base.  

Learn Java for Android Development
teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer’s chances of succeeding as an Android app developer. Each of the book’s 10 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 300 exercises are provided in an appendix. Once you complete this book, you will be ready to dive into Android, and you can start that journey by obtaining a copy of Beginning Android 2.  

Additionally, author Jeff Friesen will provide supplementary material (such as 6 more chapters) on his javajeff.mb.ca website, available over the next few months following this book's release.

What you’ll learn

  • The Java language: This book provides complete coverage of nearly every pre-Java version 7 language feature (native methods are briefly mentioned but not formally covered). Starting with those features related to classes and objects, you progress to object-oriented features related to inheritance, polymorphism, and interfaces. You then explore the advanced language features for nested types, packages, static imports, exceptions, assertions, annotations, generics, and enums. Continuing, you investigate strictfp, class literals, synchronized, volatile, the enhanced for loop statement, autoboxing/unboxing, and transient fields. The book also briefly presents most (if not all) of Java version 7’s language features, although not much is said about closures or modules (which were not finalized at the time of writing).
  • Java APIs: In addition to Object and APIs related to exceptions, you explore Math, StrictMath, BigDecimal, BigInteger, Package, Boolean, Character, Byte, Short, Integer, Long, Float, Double, Number, the References API, the Reflection API, String, StringBuffer, System, the Threading API, the collections framework, the concurrency utilities, the internationalization APIs, the Preferences API, Random, the Regular Expressions API, File, RandomAccessFile, stream classes, and writer/reader classes. You will also get a tiny taste of Swing in the context of internationalization.
  • Tools: You will learn how to use the JDK’s javac (compiler), java (application launcher), javadoc (Java documentation generator), and jar (Java archive creator, updater, and extractor) tools. You will also receive an introduction to the NetBeans and Eclipse integrated development environments. Although you can develop Android apps without NetBeans or Eclipse, working with these IDEs is much more pleasant.

Who this book is for

This book is for any programmer (including existing Java programmers and Objective-C (iPhone/iPad) programmers) of any skill level who needs to obtain a solid understanding of the Java language and foundational Java APIs before jumping into Android app development.

Table of Contents

  1. Getting Started with Java
  2. Learning Language Fundamentals
  3. Learning Object-Oriented Language Features
  4. Mastering Advanced Language Features Part 1
  5. Mastering Advanced Language Features Part 2
  6. Exploring the Basic APIs Part 1
  7. Exploring the Basic APIs Part 2
  8. Discovering the Collections Framework
  9. Discovering Additional Utility APIs
  10. Performing I/O
  11. Solutions to Exercises
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The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad!

 

 

Figures and code appear as they do in Xcode

Covers iOS 3.2 and up

 

In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common iPad development tasks.

 

Quizzes and Exercises at the end of each chapter help you test your knowledge.

 

By the Way notes present interesting information related to the discussion.

 

Did You Know? tips offer advice or show you easier ways to perform tasks.

 

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Printed in full color

•    Learn the features of the Xcode development suite

•    Prepare your system and iPad for efficient development

•    Get started fast with Apple’s Objective-C and Cocoa Touch

•    Understand the Model-View-Controller (MVC) development paradigm

•    Implement advanced application interfaces with interactive widgets and web-connected interfaces

•    Enhance the user experience with popovers and other iPad-only UI features

•    Build interfaces that adjust to the iPad’s orientation

•    Read and write data, and navigate it with table views

•    Implement media playback and recording capabilities

•    Integrate your software with the iPad’s email, photos, iPod, and address book applications

•    Create map and location-based services

•    Sense motion with the iPad accelerometer input

•    Discover the tools for building universal iPad/iPhone/iPod touch applications

•    Distribute your applications through the App Store

 

 

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Professional Flash Mobile Development: Creating Android and iPhone Applications

Everything Flash developers need to know to create native Android and iPhone apps

This Wrox guide shows Flash developers how to create native applications for Android and iPhone mobile devices using Flash. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library,and more.

  • Offers Flash developers the tools to create apps for the Android and iPhone mobile devices
  • Shows how to design a user interface optimized for Android and iOS and offers plenty of examples for building native Android and iPhone apps with Flash, migrating existing Flash media, testing and debugging applications, and more
  • Helps you understand ways to work with files on Android and iOS

Professional Flash Mobile Development: Creating Android and iPhone Applications answers the demand for Flash-capable Android and iPhone apps.

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The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action.

Beginning iPhone 4 Development is a complete course in iOS development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3.  

And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.  

  • The iPhone 4 update to the best-selling and most recommended book for Cocoa Touch developers  
  • Written in an accessible, easy-to-follow style  
  • Full of useful tips and techniques to help you become an iOS pro

What you’ll learn

  • Everything you need to know to develop your own best-selling iPhone and iPad apps
  • Best practices for optimizing your code and delivering great user experiences
  • How to create “universal” apps for both iPhone and iPad

Who this book is for

Anyone who wants to start developing for iPhone, iPad, and iPod touch.

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Everything you need to immediately get the most from Windows 7

This essential and unique book delves into the various elements that Microsoft fixed from Vista and investigates the new features that Microsoft added in response to user requests. Veteran author John Paul Mueller shows you how to work with security policies as well as manage the Windows Firewall in every way conceivable—both of which are topics you won't find anywhere else. In addition, he presents a clear, procedural approach to working with trigger-start services, details how to make the User Account Control part of an application, and shows how to use Group Policy Objects to work with the Windows Firewall. Ultimately, you'll discover how Windows 7 provides practical, usable functionality, just waiting for you to exploit.

Professional Windows 7 Development Guide:

  • Walks you through picking files directly from pinned applications, checking on application status, and more, simply by viewing the Taskbar

  • Discusses the new Ribbon functionality and shows how to use it effectively

  • Examines libraries and looks at how they provide a centralized method of managing data

  • Includes complete Windows PowerShell coverage with all of the Windows 7 updates

  • Offers an in-depth look at 64-bit programming and parallel programming

  • Addresses working with power management

  • Reviews how you can create applications that automatically restart and recover lost data when there is a crash

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

wrox.com Programmer Forums

Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world.

Code Downloads

Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use.

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Find articles, ebooks, sample chapters, and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you.

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Build and deploy powerful, useful, and professional Java mobile applications for BlackBerry smartphones, the fast and easy way.

  • Develop professional, rich, and smart Java applications using BlackBerry SDK
  • Discover the powerful components provided by the SDK to build a powerful user interface with a common look and feel
  • Explore the complex, but important, topic of network communications
  • Integrate with the standard applications on all BlackBerry Smartphone to make your application even more useful
  • Packed with hands-on examples and clear explanations for better understanding

In Detail

BlackBerry Smartphone was once the domain of jet-setting business users with power suits. Now you can hardly go anywhere without seeing someone using a BlackBerry to check their messages or make a call. It's this kind of explosive growth that makes the BlackBerry ecosystem a great place to develop and market applications through the BlackBerry App World store-this book shows you how to do just that!

This step-by-step guide gives you a hands-on experience of developing innovative Java applications for your BlackBerry. With the help of this book, you will learn to build your own applications to illustrate the platform, and the various capabilities that developers can use in their programs. It explores the powers of Blackberry and helps you develop professional and impressive Java applications.

The book teaches how to write rich, interactive, and smart BlackBerry applications in Java. It expects the readers to know Java but not Java Mobile or the BlackBerry APIs. We will learn to build rich, interactive, and smart Java applications for the BlackBerry. The book will cover UI programming, data storage, programming network, and internet API apps. As we move on, we will learn more about the BlackBerry's device features, such as messaging, GPS, multimedia, contacts and calendar, and so on. This book also helps you build your own applications to illustrate the platform, and the various capabilities that developers can use in their programs.

This step-by-step guide to building rich, interactive, and smart Java applications helps you get the most out of BlackBerry smartphones.

What you will learn from this book

  • Learn about the two approaches to develop BlackBerry applications
  • Understand how the SDK version relates to target devices and learn about the BlackBerry Developer Zone
  • Install the Java SDK, which is the foundation using the development environment
  • Install Eclipse with the BlackBerry Component Package and configure it with other Component Package versions
  • Import the existing HelloWorldDemo supplied with the software and compile and debug the application
  • Study PIM, create new PIM Items, and assign values to their fields
  • Set up a Screen with fields and create and use menus
  • Learn the usage of the Field styles and classes to the fullest
  • Study about a Layout Manager and create custom Dialogs on the fly to collect discrete pieces of information
  • Get to know the pros and cons for each record-based approach and pick the one that best meets your needs
  • Create new Personal Information Management (PIM) items and assign values to their fields
  • Understand the basics of HTTP and the correct usage of GET or POST
  • Learn the working of Global Position System and the three methods by which a BlackBerry handheld can get location information

Approach

Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are boosted by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for building BlackBerry applications with Java with practical.

Who this book is written for

If you are a Java programmer who wants to build BlackBerry applications with Java, this book is for you.

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Build social Flash applications fully integrated with the Facebook Graph API

  • Build your own interactive applications and games that integrate with Facebook
  • Add social features to your AS3 projects without having to build a new social network from scratch
  • Learn how to retrieve information from Facebook's database
  • A hands-on guide with step-by-step instructions and clear explanation that encourages experimentation and play

In Detail

The Facebook platform provides you with an ideal solution for building rich, social experiences on the web to develop an effective user experience application. Combined with Flash which effectively enables social interactions, you can create a fully functional application on Facebook. If you've been waiting to get started with your own applications and games on Facebook, with this book you don't have to wait any longer.

This book takes you through everything you need to know to integrate your AS3 apps and games with Facebook accompanied by illustrative screenshots and short quizzes.It presents you with in depth coverage of the key underlying concepts such as creating a basic application that runs inside Facebook and exploring the Graph API which greatly simplifies how developers can retrieve data. This book also covers topics on security, permissions and authentication features on Facebook.

This beginner's guide starts off by teaching you about retrieving simple public data and then rapidly working your way up to authenticating users, building powerful searches across the entire database, and uploading photos and other content.

Throughout the book, you'll learn by building two fundamental components: an RIA Facebook interface and an AS3 SDK that you can drop into any project to add Facebook integration. This easy-to-understand guide has everything written as AS3-only projects with publicly available components, so you can follow along whether you use Flash Pro, Flex, or MXMLC - as long as you know AS3!

This hands-on tutorial will present you with a whole new perspective of the three core aspects of Facebook - searching, retrieving, and updating the data .This practical book focuses on how to set up an application on Facebook and how to deal with different contexts like AIR.

By the end of this book, you will be confident enough to set up your own application and create social interactions for users to share on Facebook.

Everything you need to know from integrating applications and games to searching, retrieving, and updating data on Facebook

What you will learn from this book

  • Make your AS3 projects more social and personalise them for your users by adding Facebook integration
  • Grab information directly from Facebook into your applications by using Facebook's Graph API
  • Securely authenticate your users with OAuth 2.0 to log them into Facebook
  • Access information about your users and their friends directly from Facebook - no need to make them type it all in again
  • Upload photographs, add wall posts, and create events through AS3
  • Search on Facebook's databases with the powerful Facebook Query Language
  • Build an AS3 Facebook SDK that you can drop into any AS3 project to add Facebook integration
  • Easily access both public and private Facebook data from the surface of a graph
  • Learn with exercises and fun examples illustrated with diagrams and screenshots

Approach

This step-by-step book gives you an empty shell of an AS3 Facebook RIA, and guides you through writing the Facebook interaction code by means of fun examples, exercises, and code snippets.This beginner's guide focuses on getting you through all the major learning points in a smooth, logical order. You'll also see how to avoid some common pitfalls.

Who this book is written for

If you are an AS3 developer who wants to create applications and games that integrate with Facebook - either on the Facebook website itself or off it, then this book is for you. Even if you have no previous experience with Facebook, databases, or server-side programming , you can count on this book.

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Many Flex books cover the basics—this book does something different, and goes far further. The authors, leading Flash platform developers at Almer/Blank, working with Adobe User Group communities, are the creators of the Rich Media Exchange (RMX), a social media network for Adobe developers. In covering just how the RMX was built, this book contains all the knowledge you need to build similar large-scale Rich Internet Applications with Adobe Flex. From the inception of the idea through to deployment, the authors show the techniques needed to plan and build advanced applications. You'll learn how to use forms, styles, validators, video, sound analysis, and framework caching, ensuring you make the most of the new features introduced in Flex 3. Powerful applications require solid back ends. This book shows how to hook up a Flex application to PHP back-end systems such as Drupal and OpenAds. You'll learn how various parts of the RMX were built, including the blogs, event calendar, jobs board, and advertising system—elements that come together to really showcase the power of Flex. The RMX is built by Adobe Developers for Adobe Developers—a rewarding community relationship that guarantees results. The same spirit is carried into this book, with the authors wanting and helping to take you to the next level of Flash Platform application development.

In this book you'll learn how to

  • Effectively plan, wireframe, specify, develop, and release large-scale Flex applications, and discover what other development tools you'll want to start using immediately
  • Make your Flex applications look less like Flex with advanced styling and skinning techniques
  • Harness advanced Flex form features, including coding validators and building your custom form components
  • Implement a robust advertising system for a Flex application using OpenAds
  • Build powerful, custom multimedia players in Flex, including video players with the native VideoDisplay class and from scratch, and music players with advanced sound visualization

Summary of Contents

  • PART 1 PLANNING THE RMX
    • Chapter 1 Introduction to Flex 2 Applications
    • Chapter 2 Defining the Application: Introducing the RMX
    • Chapter 3 Planning the Application: Building the RMX
  • PART 2 BUILDING THE RMX CORE FUNCTIONS
    • Chapter 4 Preparing to Get to Work
    • Chapter 5 Styling Flex
    • Chapter 6 Collecting and Working with Aggregated Content
    • Chapter 7 Secondary Navigation
    • Chapter 8 Forms and Validation
    • Chapter 9 User Communications
    • Chapter 10 Working with Video
    • Chapter 11 Advertising and Flex
  • PART 3 BUILDING OUT NEW FEATURES
    • Chapter 12 Building the Blog
    • Chapter 13 Building the Jobs Board
    • Chapter 14 Building the Event Calendar
    • Chapter 15 Ideas for the Future: Extending the RMX
  • PART 4 SPECIAL TOPICS
    • Chapter 16 RSLs and Persistent Framework Caching
    • Chapter 17 Search Engine Optimization for Flex
    • Chapter 18 Building an Audio Visualizer in Flex
    • Appendix The Evolving Flex Scene

Pages

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