creating

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Professional Flash Mobile Development: Creating Android and iPhone Applications

Everything Flash developers need to know to create native Android and iPhone apps

This Wrox guide shows Flash developers how to create native applications for Android and iPhone mobile devices using Flash. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library,and more.

  • Offers Flash developers the tools to create apps for the Android and iPhone mobile devices
  • Shows how to design a user interface optimized for Android and iOS and offers plenty of examples for building native Android and iPhone apps with Flash, migrating existing Flash media, testing and debugging applications, and more
  • Helps you understand ways to work with files on Android and iOS

Professional Flash Mobile Development: Creating Android and iPhone Applications answers the demand for Flash-capable Android and iPhone apps.

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In Detail

Using Facebook Applications, developers can add custom features to one of the most popular websites in the world. Facebook is the biggest social network among college students, and is gaining ground among professionals too. Facebook applications enable you to add new ways for users to interact with each other using Facebook.

Facebook applications are written in a server-side language, and hosted on the application developer's own server. They interface with Facebook, so that they appear to users to be part of Facebook itself.

This book shows PHP developers how to quickly get started building powerful Facebook applications, how to work with data stored in Facebook, including photos, and how to handle multimedia and other custom data within Facebook applications.

The book covers how to send notifications and invitations from within an application, update a user's profile, create application control panels for users, and much more.

What you will learn from this book?

  • Learn Facebook application development through step-by-step examples.
  • Build data-driven Facebook applications, work with friends lists, photo galleries, multimedia, and more.
  • Work with Facebook's security model to produce applications that are safe and functional.
  • Communicate with users through newsfeeds, notifications, invitations, and messages.
  • Learn the Facebook PHP API, and the various markup languages you'll need to build Facebook applications: Mock Ajax, FBML, FBJS (a variant of JavaScript especially for Facebook), and FQL.

Approach

This book builds on your knowledge as a PHP developer to provide a fast-paced, step-by-step tutorial in building Facebook applications. The book is packed with example code and demo applications, so that you can see techniques in action. Along the way we provide quick references to the most important aspects of the API, so you can refer back as you develop your own applications with the book.

Who this book is written for?

This book is for PHP5 developers who want to create custom Facebook applications. It assumes no knowledge of the Facebook API or Platform, but does assume that you are a Facebook user.

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In Detail

Using Facebook Applications, developers can add custom features to one of the most popular websites in the world. Facebook is the biggest social network among college students, and is gaining ground among professionals too. Facebook applications enable you to add new ways for users to interact with each other using Facebook.

Facebook applications are written in a server-side language, and hosted on the application developer's own server. They interface with Facebook, so that they appear to users to be part of Facebook itself.

This book shows PHP developers how to quickly get started building powerful Facebook applications, how to work with data stored in Facebook, including photos, and how to handle multimedia and other custom data within Facebook applications.

The book covers how to send notifications and invitations from within an application, update a user's profile, create application control panels for users, and much more.

What you will learn from this book?

  • Learn Facebook application development through step-by-step examples.
  • Build data-driven Facebook applications, work with friends lists, photo galleries, multimedia, and more.
  • Work with Facebook's security model to produce applications that are safe and functional.
  • Communicate with users through newsfeeds, notifications, invitations, and messages.
  • Learn the Facebook PHP API, and the various markup languages you'll need to build Facebook applications: Mock Ajax, FBML, FBJS (a variant of JavaScript especially for Facebook), and FQL.

Approach

This book builds on your knowledge as a PHP developer to provide a fast-paced, step-by-step tutorial in building Facebook applications. The book is packed with example code and demo applications, so that you can see techniques in action. Along the way we provide quick references to the most important aspects of the API, so you can refer back as you develop your own applications with the book.

Who this book is written for?

This book is for PHP5 developers who want to create custom Facebook applications. It assumes no knowledge of the Facebook API or Platform, but does assume that you are a Facebook user.

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Professional Flash Mobile Development: Creating Android and iPhone Applications

Everything Flash developers need to know to create native Android and iPhone apps

This Wrox guide shows Flash developers how to create native applications for Android and iPhone mobile devices using Flash. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library,and more.

  • Offers Flash developers the tools to create apps for the Android and iPhone mobile devices
  • Shows how to design a user interface optimized for Android and iOS and offers plenty of examples for building native Android and iPhone apps with Flash, migrating existing Flash media, testing and debugging applications, and more
  • Helps you understand ways to work with files on Android and iOS

Professional Flash Mobile Development: Creating Android and iPhone Applications answers the demand for Flash-capable Android and iPhone apps.

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Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:

  • Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site)
  • Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game)
  • Covers the new MIDP3

What youll learn

  • Start using the MIDP2 and MIDP3 in the newly open sourced Java ME Games API.
  • Add a truly professional look-and-feel to your Java ME games.
  • Use threads, tones, and other media.
  • Store and retrieve data and enable networking.
  • Create advanced interactive messaging with optional APIs for multiplayer gaming.
  • Explore a complete business model for independent developers (distributing their own games) as well as for larger companies.

Who is this book for?

Software engineers with some knowledge of Java who would like to switch to MicroEdition programming, particularly games

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Learn the concepts, syntax and APIs (Application Program Interface) of Java.
Includes information about DTDs, datatypes, child data, Cascading Style Sheets, XSL, data islands, ActiveX, metadata, JavaScript, Xlink, Xpointer, and more!
ABOUT THE CD-ROM
The CD will include coding examples.
Includes fully searchable e-version of the book.

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Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Software developers with all levels of experience can refer to Creating Components: Object Oriented, Concurrent, and Distributed Computing in Java to better understand how concurrency works, more effectively deploy it in program components, and reuse these components to improve program design, quality, and performance.This text introduces concurrent and component programming to students, engineers, and programmers who are familiar with Java and procedural and GUI programming. It helps them to understand and apply concurrency in Java component programming, while exploring distributed program implementation, Java threads, objects, interfaces, exceptions, component reuse, and system design and management.By providing the fundamental concepts of object-oriented components and offering templates for distributed program components, this valuable resource reveals how programmers can apply concurrency and components to solve complex problems.

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Best practices for managing projects in agile environments—now updated with new techniques for larger projects


Today, the pace of project management moves faster. Project management needs to become more flexible and far more responsive to customers. Using Agile Project Management (APM), project managers can achieve all these goals without compromising value, quality, or business discipline. In Agile Project Management, Second Edition, renowned agile pioneer Jim Highsmith thoroughly updates his classic guide to APM, extending and refining it to support even the largest projects and organizations.

 

Writing for project leaders, managers, and executives at all levels, Highsmith integrates the best project management, product management, and software development practices into an overall framework designed to support unprecedented speed and mobility. The many topics added in this new edition include incorporating agile values, scaling agile projects, release planning, portfolio governance, and enhancing organizational agility. Project and business leaders will especially appreciate Highsmith’s new coverage of promoting agility through performance measurements based on value, quality, and constraints.

 

This edition’s coverage includes:

  • Understanding the agile revolution’s impact on product development
  • Recognizing when agile methods will work in project management, and when they won’t
  • Setting realistic business objectives for Agile Project Management
  •  Promoting agile values and principles across the organization
  • Utilizing a proven Agile Enterprise Framework that encompasses governance, project and iteration management, and technical practices
  • Optimizing all five stages of the agile project: Envision, Speculate, Explore, Adapt, and Close
  • Organizational and product-related processes for scaling agile to the largest projects and teams
  • Agile project governance solutions for executives and management
  •  The “Agile Triangle”: measuring performance in ways that encourage agility instead of discouraging it
  • The changing role of the agile project leader

 

 

 

 

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David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market. The over 300 distinct Emotioneering techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey. In a warm and crystal-clear style, Mr. Freeman provides examples which demonstrate exactly how to apply the techniques. He also shows how some of these techniques were utilized in, and contributed greatly to the success of such games as "Grand Theft Auto: Vice City"; "Deus Ex"; and "Thief" I & II, among others. The book is packed with striking art by some of today's top concept artists and illustrators, including an eight-page color section and a four-color, fold-out cover. When you've finished this book, you'll be equipped to apply Mr. Freeman's powerful Emotioneering techniques to artfully create emotion in the games you design, build, or produce.

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Innovation Through Understandingsm

 

The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires.

 

You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start.

  • Learn how your customers define success
  • Discover what customers don’t like about your offerings
  • Uncover unspoken needs and breakthrough opportunities
  • Understand where your offerings fit into your customers’ operations
  • Clarify exactly how and when customers will use your product or service
  • Deliver the right new features, and make better strategy decisions
  • Increase empathy for the customers’ experience within your organization
  • Improve the effectiveness of the sales and service organizations
  • Identify your most effective marketing messages and sellable features

Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

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