platform

Image

In Detail

Using Facebook Applications, developers can add custom features to one of the most popular websites in the world. Facebook is the biggest social network among college students, and is gaining ground among professionals too. Facebook applications enable you to add new ways for users to interact with each other using Facebook.

Facebook applications are written in a server-side language, and hosted on the application developer's own server. They interface with Facebook, so that they appear to users to be part of Facebook itself.

This book shows PHP developers how to quickly get started building powerful Facebook applications, how to work with data stored in Facebook, including photos, and how to handle multimedia and other custom data within Facebook applications.

The book covers how to send notifications and invitations from within an application, update a user's profile, create application control panels for users, and much more.

What you will learn from this book?

  • Learn Facebook application development through step-by-step examples.
  • Build data-driven Facebook applications, work with friends lists, photo galleries, multimedia, and more.
  • Work with Facebook's security model to produce applications that are safe and functional.
  • Communicate with users through newsfeeds, notifications, invitations, and messages.
  • Learn the Facebook PHP API, and the various markup languages you'll need to build Facebook applications: Mock Ajax, FBML, FBJS (a variant of JavaScript especially for Facebook), and FQL.

Approach

This book builds on your knowledge as a PHP developer to provide a fast-paced, step-by-step tutorial in building Facebook applications. The book is packed with example code and demo applications, so that you can see techniques in action. Along the way we provide quick references to the most important aspects of the API, so you can refer back as you develop your own applications with the book.

Who this book is written for?

This book is for PHP5 developers who want to create custom Facebook applications. It assumes no knowledge of the Facebook API or Platform, but does assume that you are a Facebook user.

Image

In Detail

Using Facebook Applications, developers can add custom features to one of the most popular websites in the world. Facebook is the biggest social network among college students, and is gaining ground among professionals too. Facebook applications enable you to add new ways for users to interact with each other using Facebook.

Facebook applications are written in a server-side language, and hosted on the application developer's own server. They interface with Facebook, so that they appear to users to be part of Facebook itself.

This book shows PHP developers how to quickly get started building powerful Facebook applications, how to work with data stored in Facebook, including photos, and how to handle multimedia and other custom data within Facebook applications.

The book covers how to send notifications and invitations from within an application, update a user's profile, create application control panels for users, and much more.

What you will learn from this book?

  • Learn Facebook application development through step-by-step examples.
  • Build data-driven Facebook applications, work with friends lists, photo galleries, multimedia, and more.
  • Work with Facebook's security model to produce applications that are safe and functional.
  • Communicate with users through newsfeeds, notifications, invitations, and messages.
  • Learn the Facebook PHP API, and the various markup languages you'll need to build Facebook applications: Mock Ajax, FBML, FBJS (a variant of JavaScript especially for Facebook), and FQL.

Approach

This book builds on your knowledge as a PHP developer to provide a fast-paced, step-by-step tutorial in building Facebook applications. The book is packed with example code and demo applications, so that you can see techniques in action. Along the way we provide quick references to the most important aspects of the API, so you can refer back as you develop your own applications with the book.

Who this book is written for?

This book is for PHP5 developers who want to create custom Facebook applications. It assumes no knowledge of the Facebook API or Platform, but does assume that you are a Facebook user.

Image

Create awe-inspiring, mind-blowing Flash ads, microsites, advergames, and branded applications that engage consumers and demonstrate their worth to clients. Creating Flash Advertising delivers the nuts and bolts of the development process from initial design conception to ad completion. You'll learn the best practices for:

* Mastering the myriad of ad specs, deadlines, quality and version control issues * Creating ads that balance campaign goals with design constraints * Preparing and building ads with team and QC standards * Using forms and data in ads without file bloat * File optimization techniques for swf files * 3rd party rich media technologies that transcend the 30k banner * Integrating video into sites and banners * Social media applications * Trafficking and tracking ads for impressions, interactions, clicks, and conversions * Using ActionScript to save development time and implement team standards

Published projects developed with the practices and AS code presented in the book are available on the companion website http://www.flashadbook.com



* Real-world examples of rich media ads and AIR applications

* Industy insider tips and workflows from award winning designers

* Companion Web site with case studies, and re-usable AS3 and Flex code snippets

Image

Create professional desktop rich-client Swing applications using the world's only modular Swing application framework

  • Create large, scalable, modular Swing applications from scratch
  • Master a broad range of topics essential to have in your desktop application development toolkit, right from conceptualization to distribution
  • Pursue an easy-to-follow sequential and tutorial approach that builds to a complete Swing application
  • English translation by leaders of the NetBeans community of a Germany Developer's Notebook on the NetBeans platform

In Detail

The NetBeans Platform has many features provided out of the box for Swing desktop application developers. It can take you hours just to create menu bars, toolbars, a window system, and other typical desktop application infrastructural needs rather than you focusing on your domain knowledge. Imagine how much time you could save with a hands-on guide for using the NetBeans Platform, which relieves you from creating desktop functions for each of your applications.

This book guides you through the development of a complete Swing application built on the NetBeans Platform. Each chapter introduces a number of new concepts relating to a theme, such as the window system, and then shows you how to implement the concepts in the application you are creating. At the end of the book you have a task manager, which you can adapt to your own purposes. Or you can, of course, create your own applications, now that you have built up a solid basis of NetBeans Platform knowledge.

The NetBeans Platform is a framework for developing large distributed desktop applications. It aims to drastically simplify desktop application development by providing a number of techniques, patterns, and full-blown Swing components out of the box. Most desktop applications have very similar technical requirements, such as: a consistent user interface, extensibility, data display, configuration settings, a help system, distribution mechanisms, on-line update possibilities, and the ability to be deployed to multiple operating systems.

Fulfilling these technical requirements over and over again for each new application is expensive, superfluous, and boring. The NetBeans Platform gives developers a transparent, open source, extensible, and free framework that address all of these technical requirements. This book will guide you through all these topics and show you how you can apply the lessons learned in the context of a real application.

The central driver of the book is the creation of a complete sample application, chapter by chapter, throughout the length of this book. You will learn how to apply the key concepts in your own work environment, so that you will be able to build flexible, reliable, robust and scalable Swing applications yourself. At the end of the book, you will be comfortable creating similar applications yourself and you will know what to do when you get stuck.

This book helps you to create robust Swing applications by providing an in-depth coverage of all the features of the powerful NetBeans Platform 6.8

What you will learn from this book

  • Reuse the NetBeans window system for your Swing applications, rather than creating your own
  • Explore the NetBeans module system and utilize it effectively in large applications
  • Use the standard parts of the NetBeans Platform rather than creating your own menu bars, toolbars, and other typical features
  • Handle the display of large sets of data via the NetBeans Nodes API, together with the NetBeans Platform's advanced Swing components
  • Get to know all of the main NetBeans APIs and utilize them for developing applications that suit your needs
  • Visualize your data quickly and powerfully via the NetBeans Visual Library API
  • Prototype your application and get very complex data structures displayed in interesting ways in no time
  • Create applications that can be easily deployed to Windows, Linux, and Mac
  • Build your understanding of the nuances of the NetBeans Platform as you create an application from scratch

Approach

This is a step-by-step example-driven tutorial designed to be worked through chapter-wise. You'll be learning with the help of example code and screenshots that will ensure easier understanding. At the end, you will have developed a complete application on top of the NetBeans Platform.

Who this book is written for

This book is written for developers who are comfortable with Java and Swing and who would like to use a framework as the basis of their Swing application. Zero knowledge of the NetBeans Platform is assumed. The reader is typically a developer (or a group of developers) wanting to create large, distributed, flexible Swing applications. The development team is typically large and distributed and members need to work independently on distinct parts of the application. The end user of the application typically needs to have the ability to install additional features at runtime, after the application has already been installed, without reinstalling the application.

Image

This book presents the JavaaA A 2 Platform, Micro Edition (J2MEaA A ) standards that support the development of applications for consumer devices such as mobile phones, two-way pagers, and wireless personal organizers. To create these standards, Sun collaborated with such consumer device companies as Motorola, Nokia, NTT DoCoMo, Research In Motion, Samsung, Siemens, Sony Ericsson, and many others. The result is a highly portable, small-footprint application development environment that brings the unique capabilities of Java technology, including platform independence and enhanced security, to the rapidly growing wireless market. This definitive JavaaA A Series guide provides a programmer's introduction to the Java 2 Platform, Micro Edition. It presents a general description of wireless technology and an overview of the J2ME platform. In addition, the book details the Connected Limited Device Configuration (CLDC) version 1.1 and the Mobile Information Device Profile (MIDP) version 2.0, the standards that define the Java platform features and libraries for wireless, resource-constrained devices.Written by a team of authors that includes the original J2ME technology experts from Sun, Motorola, and Nokia, this book provides a description of the Java 2 Platform, Micro Edition, as well as practical implementation advice. The JavaaA A Series is supported, endorsed, and authored by the creators of the Java technology at Sun Microsystems, Inc. It is the official place to go for complete, expert, and definitive information on Java technology. The books in this Series provide the inside information you need to build effective, robust, and portable applications and applets. The Series is an indispensable resource for anyone targeting the JavaaA A 2 platform. 0321197984B05222003

Image

This is a step-by-step guide to successful wireless application design and development with Sun's Java 2 Micro Edition platform. Authored by one of Sun's leading wireless application consultants, it covers every key feature of the J2ME platform, and every step of the process -- from architecture through deployment. Piroumian begins by introducing the J2ME computing platform, key terminology, basic concepts, and application development process. Next, you'll walk through creating, compiling, preparing, executing, and debugging J2ME applications. One step at a time, you'll master J2ME MIDP platform's high-level and low-level APIs, user interface components, persistent storage mechanisms, and services for networking and distributed processing. The book teaches how to build applications from the ground up, using running examples. All topics are introduced in a logical order where each concept builds upon the ones that precede it. Piroumian also covers architecture and its impact on the developer; and introduces key elements of a complete wireless solution, including gateways, Internet portal interfaces, and wireless application interfaces.

Image

Real-time programming is critical to the development of a wide range of consumer, industrial, system, and military devices. Using the new Real-Time Specification for Java (RTSJ), developers can create, verify, analyze, execute and manage Java code that ensures the correctness, timeliness, and execution predictability that are essential to real-time programming. This book, written by one of RTSJ's creators, offers a practical introduction to real-time programming for every Java developer -- even those with no real-time experience at all. Replete with example code, this book gives any Java developer the skills and expertise to build powerful real-time applications. Peter Dibble begins with an overview of the key issues associated with Java real-time development. He covers garbage collection, priority scheduling and deadline scheduling in real-time environments; then introduces rate monotonic analysis, a powerful set of techniques for analyzing timing behavior to ensure that real-time systems will always meet their deadlines. The book covers every aspect of real-time Java development, including closures, the use of thread.interrupt, asynchronous events, timers, CT allocation, non-heap access, physical and "immortal" memory, structuring RT Java programming, supporting distributed real-time applications and interactions with non-RT threads, using RT Java exceptions, RT restrictions on the JVM, and much more.

Image

This book is a strategic roadmap for building next generation J2EE Web Services solutions architecture. It provides the reader with the concepts, design approach and implementation guidelines for adapting Web Services technology (e.g., Java, XML, UDDI and SOAP) with extensive real-world examples from the Financial Services industry. The book also includes extensive design and implementation details on adapting various technologies. The author discusses how Web Services technology, mainframe interoperability, services consolidation, wireless technology and XML are used in various business areas. The book also includes a technology overview of different aspects of Web Services. As a result, Lai manages to marry both the business and the technology aspects in one comprehensive guide to Web services. There are break-out sections in At a Glance (summary section at the beginning of each chapter), Analyst's View (tips and hints for technology implementation, risks, pitfalls) and Best Practices (design patterns or best practices from industry experience).

Image

It's aim is to provide a fast overview of what's new and this it clearly does.

— Pan Pantziarka, The Resgister

Be among the first to capture an early look at the libraries of Java SE 6, aka Mustang. While J2SE 5.0 is just now starting to become regularly adopted, Java 6 Platform Revealed takes a look at the next release of the Standard Edition platform to come from Sun.

New editions of the platform dont happen that frequently, but when they do, there is a lot to learn about quickly. If you want to come up to speed on the new feature set as quickly as possible, Java 6 Platform Revealed will place you well ahead of the pack. Youll find ten chapters of how to use the latest JSR implementations and library improvements that are now a part of Mustang. Youll learn about the new scripting features of AWT and Swing &emdash; like splash screens, system tray access, and table sorting and filtering &emdash; and lots more. What you wont find in Java 6 Platform Revealed is a "getting started with Java" tutorial. Come prepared with a good working knowledge of Java 5 platform for best results.

Not only will you see whats in Javas future, but youll learn how to actually use many of the new features of the platform quickly. Before the platform has even become finalized youll find yourself productive with the many new capabilities of Mustang.

Image

Written by Sun Microsystems' Java™ BluePrints team, Designing Web Services with the J2EE™ 1.4 Platform is the authoritative guide to the best practices for designing and integrating enterprise-level Web services using the Java 2 Platform, Enterprise Edition (J2EE) 1.4. This book provides the guidelines, patterns, and real-world examples architects and developers need in order to shorten the learning curve and start building robust, scalable, and portable solutions.

The authors use the Java Adventure Builder application to bring the design process to life and help illustrate the use of Java APIs for XML Processing (JAXP), Java APIs for XML-Based RPC (JAX-RPC), and other Web service and Java-XML technologies.

Key topic coverage includes:

  • Web service requirements and design issues
  • Support for Web services provided by the J2EE 1.4 platform
  • Designing and implementing Web service end points
  • Writing efficient Web service client applications
  • Designing and developing XML-based applications
  • Integrating applications and data using Web services
  • The J2EE platform security model as it applies to Web services
  • A coherent programming model for designing and developing Web service endpoints and clients
  • Designing Web Services with the J2EE™ 1.4 Platform provides the insight, advice, and detail that make it easier to create effective Web service applications using the J2EE 1.4 platform.



    Pages

    Subscribe to RSS - platform