Apps

iOS Recipes: Tips and Tricks for Awesome iPhone and iPad Apps

iOS Recipes begins with a tour of UIKit. Former Apple Evangelist Matt Drance and expert graphical-systems programmer Paul Warren show you how to write splash screens and embedded web browsers that are easily dropped into any project. You'll explore techniques for building complex table views without losing yourself in a sea of code, and see how to add some unique visual touches to any table--even the ones you've already built.

Next you'll explore Quartz and Core Animation, and you'll walk through a number of fills, transforms, and animations that will breathe life into any app or game. You'll also learn about gestures, transitions, and custom controls to take your user interactions to the next level.

You'll tackle networking with a few basic techniques to prevent unnecessary repetition in your codebases, and address some more complex problems like uploading large files to a web server. Finally, you'll see some simple disciplines and ideas that will make architecting, debugging, maintaining, and ultimately shipping your application easier every single time.

By the end of this book, you'll have expanded your iPhone and iPad development knowledge and be well on your way to building elegant solutions that are ready for whatever project you take on next.

Pro Android Web Apps

Web standards-based apps or Web apps on mobile devices continues to grow for iPhone and now Android. Web apps and cloud-based web apps appeal to many developers who may not have the native language requirements, but do have the web standards skills and knowledge like HTML 5, JavaScript, CSS, and more.

As HTML5 evolves, so does the power and flexibility of web apps as they start to rival many of the features that were once only available to native-language-based Apps in Java, Objective-C, etc. Pro Android Web Apps teaches developers already familiar with web application development how to code and structure a web app for use on the Android mobile platform.

  • Understand both the why and how of mobile web app development, focusing on the Android platform. 
  • Learn how to “work smarter, not harder” in developing web apps for mobile through a number of practical, real-world application examples.
  • Discover the potential that cloud services offer Android web apps, for both connecting with and scaling to millions of users.

After reading this book, you'll be able to build complex web and cloud-based apps for Android devices, as well as sell these web apps on the new Google Chrome Web App Store. This book pairs nicely with Pro Android 2, which covers native Android Apps development.

What you’ll learn

  • What Android web apps can do, and when to use web development rather than native development to create an application.
  • How to use existing JavaScript and CSS frameworks to create rich mobile user interfaces.
  • When to use HTML5 and when to use a native bridging framework to access native Android functionality.
  • Connext with cloud services and APIs to build engaging location based services and games.
  • Enable social integration with your Android web app and gain access to millions of potential users.

Who this book is for

This book is targeted at web developers looking to transfer their skills over to mobile application development. Readers will understand that Android is continuing to gain momentum in the marketplace and will want to build an application specifically for that platform. They will have a strong desire to use web technologies rather than the native tools to build applications, either due to personal taste or to gain cross-platform mobile portability for the majority of their application code.

The Web Designers Guide to iOS Apps

If you are a designer who knows HTML, CSS, and JavaScript, you can easily learn how to make native iPhone, iPod touch, and iPad apps—and distribute them worldwide via the App Store.

When combined with an Objective-C framework, web standards can be used to format and style content for iOS, using native controls and behaviors for an authentic Apple user experience.
 
The Web Designer’s Guide to iOS Apps shows how to create apps using NimbleKit, the Objective-C framework featured on the Apple Development Tools web site. With it you’ll learn how to:

  • Download and install the free software for creating iOS apps
  • Use Xcode to manage project assets, test apps, and package binary files
  • Implement standard iOS elements and behaviors for familiar Apple mobile user experiences
  • Enhance your app designs with HTML5 and CSS3
  • Build a foundation for designing web apps that can be delivered to other smartphones and mobile devices
Image

You can build a variety of amazing apps on the iOS platform—and every one of them presents a unique set of problems. With the recipes in this cookbook, you'll go beyond theory to solve the vexing, real-life issues you’re likely to face when creating apps for the iPhone, iPad, or iPod Touch. Each recipe provides a clear solution and sample code that you can use right away.

You'll find solutions for working with development frameworks in iOS SDK 4 and technologies such as Cocoa, Objective-C, Xcode, and Interface Builder. Whether you have a little or a lot of experience with iOS development, you’ll find the help you need for every phase of the process, from initial idea to completed project.

  • Work with Objective-C classes, objects, properties, delegates, and memory management
  • Construct a user interface with gesture recognizers
  • Develop location-aware applications with the Map Kit and Core Location APIs
  • Build apps that play audio and video, manage calendars and events, access contacts and groups, or tap into the Photo Library
  • Use the Core Motion framework to access the accelerometer and gyroscope
  • Maintain persistent storage for iOS apps with the Core Data framework
  • Create multitasking-aware apps that let users leave and return without losing their place
Image

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that’s why you’re reading this now. And with the release of the iPad, this demand will just continue to grow.

So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the SDK? The answer is that you don’t need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how.

This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started.

  • Teaches iPhone and iPad application development in language anyone can understand
  • Provides simple, step-by-step examples that make learning easy
  • Offers videos that enable you to follow along with the author—it’s like your own private classroom

What you'll learn

  • Get both yourself and your computer set up for iPhone and iPad application development.
  • Start by making small changes to existing applications to build your knowledge and experience before creating your own applications.
  • Follow steps in plain English to build simple apps and get them working immediately.
  • Style your application so that it looks good and users can easily navigate through it.
  • Make use of the iPhone’s touch screen and accelerometer.
  • Use shortcuts and cheat sheets to create apps the easy way.

Who this book is for

If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, you’ll be fine.

Table of Contents

Chapter 1: Before We Get Started
Chapter 2: Blast-Off!
Chapter 3: What’s Next?
Chapter 4: An Introduction to the Code
Chapter 5: Buttons & Labels with Multiple Graphics
Chapter 6: Switch View with Multiple Graphics
Chapter 7: Dragging, Rotating, and Scaling
Chapter 8: Table Views, Navigation, and Arrays
Chapter 9: MapKit

Image

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that’s why you’re reading this now. And with the release of the iPad, this demand will just continue to grow.

So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the SDK? The answer is that you don’t need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how.

This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started.

  • Teaches iPhone and iPad application development in language anyone can understand
  • Provides simple, step-by-step examples that make learning easy
  • Offers videos that enable you to follow along with the author—it’s like your own private classroom

What you'll learn

  • Get both yourself and your computer set up for iPhone and iPad application development.
  • Start by making small changes to existing applications to build your knowledge and experience before creating your own applications.
  • Follow steps in plain English to build simple apps and get them working immediately.
  • Style your application so that it looks good and users can easily navigate through it.
  • Make use of the iPhone’s touch screen and accelerometer.
  • Use shortcuts and cheat sheets to create apps the easy way.

Who this book is for

If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, you’ll be fine.

Table of Contents

Chapter 1: Before We Get Started
Chapter 2: Blast-Off!
Chapter 3: What’s Next?
Chapter 4: An Introduction to the Code
Chapter 5: Buttons & Labels with Multiple Graphics
Chapter 6: Switch View with Multiple Graphics
Chapter 7: Dragging, Rotating, and Scaling
Chapter 8: Table Views, Navigation, and Arrays
Chapter 9: MapKit

Image

You can build a variety of amazing apps on the iOS platform—and every one of them presents a unique set of problems. With the recipes in this cookbook, you'll go beyond theory to solve the vexing, real-life issues you’re likely to face when creating apps for the iPhone, iPad, or iPod Touch. Each recipe provides a clear solution and sample code that you can use right away.

You'll find solutions for working with development frameworks in iOS SDK 4 and technologies such as Cocoa, Objective-C, Xcode, and Interface Builder. Whether you have a little or a lot of experience with iOS development, you’ll find the help you need for every phase of the process, from initial idea to completed project.

  • Work with Objective-C classes, objects, properties, delegates, and memory management
  • Construct a user interface with gesture recognizers
  • Develop location-aware applications with the Map Kit and Core Location APIs
  • Build apps that play audio and video, manage calendars and events, access contacts and groups, or tap into the Photo Library
  • Use the Core Motion framework to access the accelerometer and gyroscope
  • Maintain persistent storage for iOS apps with the Core Data framework
  • Create multitasking-aware apps that let users leave and return without losing their place
Image

Mobile devices have evolved to focus on rich media production and consumption. Developers of mobile applications are able to create applications that allow people to play, capture, and share media in a variety of new ways on mobile devices. The popularity of Android has soared in part because the platform offers developers a rich set of capabilities including access to media capturing and playback functions.

Pro Android Media provides concise and clear instruction on how to utilize the media APIs made available through Android to create dynamic apps. It takes you from a simple means to gain access to the camera to complex video capture and sharing examples. It also covers sound, graphics, painting, and more—everything you need to make your app come "alive."

After reading this book, the app you create will showcase the best of multimedia that Android has to offer.

What you’ll learn

  • Develop graphics, music, video and rich media apps for Android smartphones and tablets
  • Build touchscreen input features into Android apps that allow users to draw, paint, and do other creative forms of input.
  • Turn the Android smartphone into a full fledged media player
  • How to integrate and use location based services and media related web service APIs

Who this book is for

This book is aimed primarily at the growing market of Android developers. It is written in such a way that it may be used by those who are familiar with Android, but have no experience developing applications that deal with images, audio, or video.

Image

It seems that everyone and her sister has developed an iPhone App—everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don’t need to struggle through Objective-C or master Apple’s Cocoa touch APIs. WebKit’s support for HTML5 means any ambitious web developer can join Apple’s second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad.

Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You’ll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You’ll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities.

The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area—as well as a competitive one. You’ll want to know about all the advantages available to get ahead and stay ahead, and Beginning iPhone and iPad Web Apps is the perfect starting point.

What you’ll learn

  • How to take your existing web skills and deploy them on iPad and iPhone
  • User interface design basics for both the small iPhone screen and the big iPad display
  • The keys to web app development built into HTML5, WebKit, and Mobile Safari
  • How to support mobile-media with iPhone- and iPad-specific features
  • How to take advantage of advanced features of CSS3 for graphics
  • How to address Apple’s touch screen interface and interact with Cocoa touch APIs

Who this book is for

Web designers and developers who want use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users.

Table of Contents

  1. Development Tools
  2. Development Environment
  3. Debugging
  4. WebApp Anatomy
  5. Device limitations
  6. Mimic the iPhone UI
  7. Interesting CSS features
  8. HTML5 features
  9. Vector graphics
  10. Multimedia support
  11. Javascript OOP primer
  12. CSS3 advanced features
  13. DOM and selectors
  14. AJAX
  15. Touch and Gesture events
  16. Location API
  17. Data Storage
  18. Optimization
  19. Linking to native applications
  20. Using Frameworks
Image

How would you like to share your calendar, access your e-mail, or create and share documents, all online from your smartphone/mobile device, netbook, or desktop? If you answered yes, then you should know that the best of all these online applications and services are being offered for free, from one of the Internet’s biggest names, Google. These apps are in an online suite of productivity and fun applications called Google Apps.

Getting StartED with Google Apps gets you started collaborating and creating with Google’s online suite of applications on the Chrome operating system—analogous to using Microsoft Office on Windows. The differences are that Google Apps and Chrome are mostly free and run entirely on the Web.

With this book, you get clear and easy-to-use instructions for getting up and running with basic Google Apps like Gmail, Google Voice, and more. Moreover, you get detailed visuals and step-by-step explanations on the more sophisticated Google apps like Google Docs, Spreadsheets, Presentations, SketchUp, and more. So get going and have some fun while you’re at it.

What you’ll learn

  • How to use Google’s suite of online applications, Google Apps
  • How to set up your home office or company on Google Apps
  • How to create a collaborative Google Apps environment and online network
  • How to create, edit and share your Google Docs online
  • How to communicate and educate with online video
  • How to create websites for yourself, your organization or the world
  • How to organize and share your online calendar
  • How to set up and manage organizational e-mail with custom domains

Who is this book for?

This book is for any user of the Web, especially a user who accesses and uses the Web mostly from a smartphone, mobile device, or netbook—devices that offer little or no hard drive. Of course, desktop users also apply. Secondly, this book is for business users and IT managers considering Google Apps for cutting costs and other reasons.

Pages

Subscribe to RSS - Apps