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The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that’s why you’re reading this now. And with the release of the iPad, this demand will just continue to grow.

So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the SDK? The answer is that you don’t need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how.

This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started.

  • Teaches iPhone and iPad application development in language anyone can understand
  • Provides simple, step-by-step examples that make learning easy
  • Offers videos that enable you to follow along with the author—it’s like your own private classroom

What you'll learn

  • Get both yourself and your computer set up for iPhone and iPad application development.
  • Start by making small changes to existing applications to build your knowledge and experience before creating your own applications.
  • Follow steps in plain English to build simple apps and get them working immediately.
  • Style your application so that it looks good and users can easily navigate through it.
  • Make use of the iPhone’s touch screen and accelerometer.
  • Use shortcuts and cheat sheets to create apps the easy way.

Who this book is for

If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, you’ll be fine.

Table of Contents

Chapter 1: Before We Get Started
Chapter 2: Blast-Off!
Chapter 3: What’s Next?
Chapter 4: An Introduction to the Code
Chapter 5: Buttons & Labels with Multiple Graphics
Chapter 6: Switch View with Multiple Graphics
Chapter 7: Dragging, Rotating, and Scaling
Chapter 8: Table Views, Navigation, and Arrays
Chapter 9: MapKit

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The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that’s why you’re reading this now. And with the release of the iPad, this demand will just continue to grow.

So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the SDK? The answer is that you don’t need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how.

This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started.

  • Teaches iPhone and iPad application development in language anyone can understand
  • Provides simple, step-by-step examples that make learning easy
  • Offers videos that enable you to follow along with the author—it’s like your own private classroom

What you'll learn

  • Get both yourself and your computer set up for iPhone and iPad application development.
  • Start by making small changes to existing applications to build your knowledge and experience before creating your own applications.
  • Follow steps in plain English to build simple apps and get them working immediately.
  • Style your application so that it looks good and users can easily navigate through it.
  • Make use of the iPhone’s touch screen and accelerometer.
  • Use shortcuts and cheat sheets to create apps the easy way.

Who this book is for

If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, you’ll be fine.

Table of Contents

Chapter 1: Before We Get Started
Chapter 2: Blast-Off!
Chapter 3: What’s Next?
Chapter 4: An Introduction to the Code
Chapter 5: Buttons & Labels with Multiple Graphics
Chapter 6: Switch View with Multiple Graphics
Chapter 7: Dragging, Rotating, and Scaling
Chapter 8: Table Views, Navigation, and Arrays
Chapter 9: MapKit

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How would you like to share your calendar, access your e-mail, or create and share documents, all online from your smartphone/mobile device, netbook, or desktop? If you answered yes, then you should know that the best of all these online applications and services are being offered for free, from one of the Internet’s biggest names, Google. These apps are in an online suite of productivity and fun applications called Google Apps.

Getting StartED with Google Apps gets you started collaborating and creating with Google’s online suite of applications on the Chrome operating system—analogous to using Microsoft Office on Windows. The differences are that Google Apps and Chrome are mostly free and run entirely on the Web.

With this book, you get clear and easy-to-use instructions for getting up and running with basic Google Apps like Gmail, Google Voice, and more. Moreover, you get detailed visuals and step-by-step explanations on the more sophisticated Google apps like Google Docs, Spreadsheets, Presentations, SketchUp, and more. So get going and have some fun while you’re at it.

What you’ll learn

  • How to use Google’s suite of online applications, Google Apps
  • How to set up your home office or company on Google Apps
  • How to create a collaborative Google Apps environment and online network
  • How to create, edit and share your Google Docs online
  • How to communicate and educate with online video
  • How to create websites for yourself, your organization or the world
  • How to organize and share your online calendar
  • How to set up and manage organizational e-mail with custom domains

Who is this book for?

This book is for any user of the Web, especially a user who accesses and uses the Web mostly from a smartphone, mobile device, or netbook—devices that offer little or no hard drive. Of course, desktop users also apply. Secondly, this book is for business users and IT managers considering Google Apps for cutting costs and other reasons.

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FPGAs (Field-Programmable Gate Arrays) can be found in applications such as smart phones, mp3 players, medical imaging devices, and for aerospace and defense technology. FPGAs consist of logic blocks and programmable interconnects. This allows an engineer to start with a blank slate and program the FPGA for a specific task, for instance, digital signal processing, or a specific device, for example, a software-defined radio. Due to the short time to market and ability to reprogram to fix bugs without having to respin FPGAs are in increasingly high demand.

This book is for the engineer that has not yet had any experience with this electrifying and growing field. The complex issue of FPGA design is broken down into four distinct phases - Design / Synthesis / Simulation / Place & Route. Numerous step-by-step examples along with source code accompany the discussion. A brief primer of one of the popular FPGA and hardware languages, VHDL, is incorporated for a simple yet comprehensive learning tool. While a general technology background is assumed, no direct hardware development understanding is needed. Also, included are details on tool-set up, verifaction techniques, and test benches. Reference material consists of a quick reference guide, reserved words, and common VHDL/FPGA terms.


  • Learn how to design and develop FPGAs -- no prior experience necessary!

  • Breaks down the complex design and development of FPGAs into easy-to-learn building blocks

  • Contains examples, helpful tips, and step-by-step tutorials for synthesis, implementation, simulation, and programming phases
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Maybe you got Access as part of Microsoft Office and wonder what it can do for you and your household; maybe you're a small business manager and don't have a techie on staff to train the office in Microsoft Access. Regardless, you want to quickly get your feet wet--but not get in over your head--and Access 2003 for Starters: The Missing Manual is the book to make it happen.

Far more than a skimpy introduction but much less daunting than a weighty tech book, Access 2003 for Starters: The Missing Manual demystifies databases and explains how to design and create them with ease. It delivers everything you need--and nothing you don't--to use Access right away. It's your expert guide to the Access features that are most vital and most useful, and it's your trusted advisor on the more in-depth features that are best saved for developers and programmers.

Access is sophisticated and powerful enough for professional developers but easy and practical enough for everyday users like you. This Missing Manual explains all the major features of Access 2003, including designing and creating databases, organizing and filtering information, and generating effective forms and reports.

Bestselling authors, database designers, and programmers Scott Palmer, Ph.D., and Kate Chase are your guides for putting the world's most popular desktop data management program to work. Their clear explanations, step-by-step instructions, plenty of illustrations, and timesaving advice help you get up to speed quickly and painlessly.

Whether you're just starting out or you know you've been avoiding aspects of the program and missing out on much of what it can do, this friendly, witty book will gently immerse you in Microsoft Access. Keep it handy, as you'll undoubtedly refer to it again and again.

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Get to grips with Dynamics AX 2009 development quickly to build reliable and robust business applications

  • Develop and maintain high performance applications with Microsoft Dynamics AX 2009
  • Create comprehensive management solutions to meet your customer's needs
  • Best-practices for customizing and extending your own high-performance solutions.
  • Thoroughly covers the new features in AX 2009 and focuses on the most common tasks and issues
  • Aimed at developers on the Microsoft platform with little or no previous knowledge of AX development

In Detail

Microsoft Dynamics AX 2009 is Enterprise Resource Planning (ERP) software that comes with its own development environment and a programming language called X++. It is specialized and optimized to solve the tasks that are typical of an ERP system. But the specialized development environment of AX brings a steep learning curve. Hence, getting started with Dynamics AX and mastering it effectively can sometimes be daunting.

This tutorial has been carefully structured to guide you through the basic features of AX development, and get you started as quickly as possible. With this book, you will soon be able to develop and maintain comprehensive management solutions for enhancing your application's performance.

The book starts with a tour of the development environment, which helps you gain a deep understanding of Dynamics AX tools and architecture. It will introduce you to the X++ language. It helps you to create new functionality that can be used and changed in the standard application. You'll also learn how to search, manipulate, and integrate data.

The practical examples in this book take you through sample AX development projects and help you learn to create forms, reports, menu items, menus, and navigation pages. It also helps you work with the MorphX application.

The author's experience of developing solutions with Dynamics AX enables him to share insights in an effective, clear, and friendly way.

By the end of this book, you will have a better understanding of the inner workings of Microsoft Dynamics AX - making your development simpler and faster, and your applications fast, reliable, and robust.

What you will learn from this book

  • Get to grips with the AX Development environment
  • Understand the basics of the X++ language
  • Reduce the time spent on coding by storing and relating data
  • Create Reporting Services reports in Visual Studio using the new Reporting Service extensions
  • Optimize data retrieval to ensure each transfer contains only the data necessary for the further operations
  • Manipulate data in X++
  • Effectively handle transaction scope by using different operators
  • Develop a .Net class in Visual Studio and then use it in AX
  • Build rich web portals with Enterprise Portal and ASP.NET
  • Optimize application performance and extensibility
  • Create services and expose them to external applications
  • Build a new module in AX

Approach

This book takes you through the important topics of Microsoft Dynamics AX with clear explanations and practical example code. It is an easy-to-read, illustrated tutorial with plenty of step-by-step instructions for AX development projects.

Who this book is written for

This book is for developers on the Microsoft platform who want to develop and customize the Dynamics AX product. The book assumes that you have some experience with developing in the Microsoft environment, but no experience of development with AX is expected.

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Written by the best known and most trusted name in the ColdFusion community, Ben Forta, The ColdFusion Web Application Construction Kit is the best-selling ColdFusion series of all time - the books that most ColdFusion developers used to learn the product. This Getting Started volume starts with Web and Internet fundamentals and database concepts and design, and then progresses to topics including creating data-driven pages, building complete applications, implementing security mechanisms, integrating with e-mail, building reusable functions and components, generating data-driven reports and graphs, building Ajax-powered user interfaces, and much more. Complete coverage of ColdFusion 9 continues in "Volume 2, Application Development" (ISBN:0321679199) and "Volume 3, Advanced Application Development" (ISBN:0321679202).

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The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that’s why you’re reading this now. And with the release of the iPad, this demand will just continue to grow.

So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the SDK? The answer is that you don’t need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how.

This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started.

  • Teaches iPhone and iPad application development in language anyone can understand
  • Provides simple, step-by-step examples that make learning easy
  • Offers videos that enable you to follow along with the author—it’s like your own private classroom

What you'll learn

  • Get both yourself and your computer set up for iPhone and iPad application development.
  • Start by making small changes to existing applications to build your knowledge and experience before creating your own applications.
  • Follow steps in plain English to build simple apps and get them working immediately.
  • Style your application so that it looks good and users can easily navigate through it.
  • Make use of the iPhone’s touch screen and accelerometer.
  • Use shortcuts and cheat sheets to create apps the easy way.

Who this book is for

If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, you’ll be fine.

Table of Contents

Chapter 1: Before We Get Started
Chapter 2: Blast-Off!
Chapter 3: What’s Next?
Chapter 4: An Introduction to the Code
Chapter 5: Buttons & Labels with Multiple Graphics
Chapter 6: Switch View with Multiple Graphics
Chapter 7: Dragging, Rotating, and Scaling
Chapter 8: Table Views, Navigation, and Arrays
Chapter 9: MapKit

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