Exploring

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The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action.

Beginning iPhone 4 Development is a complete course in iOS development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3.  

And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.  

  • The iPhone 4 update to the best-selling and most recommended book for Cocoa Touch developers  
  • Written in an accessible, easy-to-follow style  
  • Full of useful tips and techniques to help you become an iOS pro

What you’ll learn

  • Everything you need to know to develop your own best-selling iPhone and iPad apps
  • Best practices for optimizing your code and delivering great user experiences
  • How to create “universal” apps for both iPhone and iPad

Who this book is for

Anyone who wants to start developing for iPhone, iPad, and iPod touch.

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Exploring Python takes an active learning approach which engages the student as an equal partner in the process of learning the fun, educational, and powerful programming language. This approach instills habits that students will carry with them throughout their programming career and helps them retain and use the information they have learned.

Tim Budd is one of the best-known authors in Computer Science and has a reputation for producing writing texts along the leading edge of the discipline. Exploring Python provides an accessible and reliable introduction into programming with the Python language.

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Exploring Python takes an active learning approach which engages the student as an equal partner in the process of learning the fun, educational, and powerful programming language. This approach instills habits that students will carry with them throughout their programming career and helps them retain and use the information they have learned.

Tim Budd is one of the best-known authors in Computer Science and has a reputation for producing writing texts along the leading edge of the discipline. Exploring Python provides an accessible and reliable introduction into programming with the Python language.

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The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action.

Beginning iPhone 4 Development is a complete course in iOS development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3.  

And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.  

  • The iPhone 4 update to the best-selling and most recommended book for Cocoa Touch developers  
  • Written in an accessible, easy-to-follow style  
  • Full of useful tips and techniques to help you become an iOS pro

What you’ll learn

  • Everything you need to know to develop your own best-selling iPhone and iPad apps
  • Best practices for optimizing your code and delivering great user experiences
  • How to create “universal” apps for both iPhone and iPad

Who this book is for

Anyone who wants to start developing for iPhone, iPad, and iPod touch.

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*Just months after the introduction of the new generation of 32-bit PIC microcontrollers, a Microchip insider and acclaimed author takes you by hand at the exploration of the PIC32

*Free CD-ROM includes source code in C and the Microchip MPLAB C32 compiler

*Includes handy checklists to help readers perform the most common programming and debugging tasks

The new 32-bit microcontrollers bring the promise of more speed and more performance while offering an unprecedented level of compatibility with existing 8 and 16-bit PIC microcontrollers. In sixteen engaging chapters, using a parallel track to his previous title dedicated to 16-bit programming, the author puts all these claims to test while offering a gradual introduction to the development and debugging of embedded control applications in C.
Author Lucio Di Jasio, a PIC and embedded control expert, offers unique insight into the new 32-bit architecture while developing a number of projects of growing complexity.
Experienced PIC users and newcomers to the field alike will benefit from the text's many thorough examples which demonstrate how to nimbly side-step common obstacles, solve real-world design problems efficiently and optimize code using the new PIC32 features and peripheral set.

You will learn about:
*basic timing and I/O operation
*debugging methods with the MPLAB SIM *simulator and ICD tools
*multitasking using the PIC32 interrupts
*all the new hardware peripherals
*how to control LCD displays
*experimenting with the Explorer16 board and *the PIC32 Starter Kit
*accessing mass-storage media
*generating audio and video signals
*and more!

TABLE OF CONTENTS
Day 1 And the adventure begins
Day 2 Walking in circles
Day 3 Message in a Bottle
Day 4 NUMB3RS
Day 5 Interrupts
Day 6 Memory
Part 2 Experimenting
Day 7 Running
Day 8 Communication
Day 9 Links
Day 10 Glass = Bliss
Day 11 It's an analog world
Part 3 Expansion
Day 12 Capturing User Inputs
Day 13 UTube
Day 14 Mass Storage
Day 15 File I/O
Day 16 Musica Maestro!

*32-bit microcontrollers are becoming the technology of choice for high performance embedded control applications including portable media players, cell phones, and GPS receivers.
*Learn to use the C programming language for advanced embedded control designs and/or learn to migrate your applications from previous 8 and 16-bit architectures.
*All code examples and software tools required to get acquainted with Microchip's MPLAB development environment, and to complete all the projects described in the book, are offered in the attached CDROM including the MPLAB C32 C Compiler (free Student Edition) and the full source code for more than 15 entertaining projects.

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