Essential

Lynda.com Joomla 1.6 Essential Training

Lynda.com Joomla 1.6 Essential Training
MPEG4 Video | English | FLV Format | 960x540 | H264 | 29.97fps | AAC 1536kbps | 618 Mb
Duration: 06:23:00 | Genre: eLearning

In Joomla! 1.6 Essential Training, Jen Kramer uses Joomla! 1.6 to build a web site from scratch, from installation to launch. The course covers 1.6 new features, demonstrates how to create and organize content, and add menus, sidebars, and other interface features. It also explains how to change the site look and feel with Joomla! templates, install plug-ins and extensions, assign specific users to create and edit content, and much more. Exercise files accompany the course.

Topics include:
* Understanding the role of a content management system (CMS)
* Building a CMS-driven web site versus a HTML/Dreamweaver web site
* Completing a Joomla! installation
* Organizing content within Joomla!
* Creating categories, articles, and menus
* Identifying good quality third-party extensions and templates
* Downloading and installing Joomla! plug-ins
* Managing users and permissions
* Changing the look of the site with templates
* Moving a site from a local computer to a web hosting provider

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The CSS Anthology: 101 Essential Tips, Tricks & Hacks is a compilation of best practice solutions to the most challenging CSS problems. The third edition of this best-selling book, published in full color, has been completely revised and updated to cover the latest techniques and newer browsers, including Firefox 3 and Internet Explorer 8.

It's the most complete question-and-answer book on CSS, with over 100 tutorials that'll show you how to gain more control over the appearance of your web page, create sophisticated Web page navigation controls, design for today's alternative browsing devices including phones and screen readers, and much more.

The CSS code used to create each of the components is available for download and guaranteed to be simple, efficient and cross-browser compatible.

This book will show you how to:

Construct robust CSS layouts that work every time. Create sleek drop-down menus using only CSS. Build a professional tabbed navigation system. Replace image-based navigation with low-fat CSS lists. Design smarter, more usable CSS-flavored web forms. Use rounded corners minus the bloated HTML. Allow your visitors to select their preferred look and feel. Let the W3C validator do your debugging. Reduce the burden of site maintenance and updates. ... along with 92 other solutions to common questions and problems.

The CSS Anthology: 101 Essential Tips, Tricks & Hacks is ideal for Web designers who would like to add sparkle to their existing designs, as well as newcomers who want to become true CSS masters.

The book can be read cover to cover, or referred to like a cookbook with 101 different recipies for your Website. It's written in an easy-to-follow, consistent format that's well illustrated with plenty of full color screenshots and code examples, providing quick visual cues.

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The CSS Anthology: 101 Essential Tips, Tricks & Hacks is a compilation of best practice solutions to the most challenging CSS problems. The third edition of this best-selling book, published in full color, has been completely revised and updated to cover the latest techniques and newer browsers, including Firefox 3 and Internet Explorer 8.

It's the most complete question-and-answer book on CSS, with over 100 tutorials that'll show you how to gain more control over the appearance of your web page, create sophisticated Web page navigation controls, design for today's alternative browsing devices including phones and screen readers, and much more.

The CSS code used to create each of the components is available for download and guaranteed to be simple, efficient and cross-browser compatible.

This book will show you how to:

Construct robust CSS layouts that work every time. Create sleek drop-down menus using only CSS. Build a professional tabbed navigation system. Replace image-based navigation with low-fat CSS lists. Design smarter, more usable CSS-flavored web forms. Use rounded corners minus the bloated HTML. Allow your visitors to select their preferred look and feel. Let the W3C validator do your debugging. Reduce the burden of site maintenance and updates. ... along with 92 other solutions to common questions and problems.

The CSS Anthology: 101 Essential Tips, Tricks & Hacks is ideal for Web designers who would like to add sparkle to their existing designs, as well as newcomers who want to become true CSS masters.

The book can be read cover to cover, or referred to like a cookbook with 101 different recipies for your Website. It's written in an easy-to-follow, consistent format that's well illustrated with plenty of full color screenshots and code examples, providing quick visual cues.

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Adobe Creative Suite CS5 Web Premium How-Tos: Essential Techniques is a concise, economical, current, and informed guide to the key techniques for creating inviting and accessible Web sites using Adobe Creative Suite CS5. Readers choose the How-Tos guide when they want immediate access to just what they need to know to get results. This book shows readers the Dreamweaver CS5 features they need to manage Web sites; design page layout with CSS styles; and generate menu bars, tabbed panels, tooltips, datasets, and forms with validation scripts. It gives readers the Photoshop CS5 skills to prepare photos and thumbnails for the Web. It teaches Illustrator CS5 techniques to create Web banners, navigations icons, and scalable graphic elements. It shows how to create scrollbars and buttons in Flash Catalyst CS5. Readers can learn to generate animation in Flash Professional CS5, and they can discover ways to integrate Dreamweaver, Photoshop, Illustrator, and Flash to create cutting-edge Web sites with custom video players, animation, and interactivity.

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HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page, the Audio tag allows sounds to be triggered and played from within your HTML code, the web sockets API brings the facility for real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer to be retrieved next time they play your game. All of these features and many more are covered within The Essential Guide to HTML5.

This book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.

  • Concepts are introduced and motivated with easy-to-grasp, appealing examples.
  • Code is explained in detail after general explanations.
  • Reader is guided into how to make the examples “their own”.

What you’ll learn

  • Use HTML5 and JavaScript to create interactive web sites
  • Program in JavaScript with the new HTML5 features
  • Draw on canvas and place text on the canvas
  • Create animated scenes using timing events
  • Handle mouse events for interaction with the user/player
  • Important concepts useful in any programming language/environment
  • HTML tags, canvas, Math.random, setInterval, setTimerout, addEventListener, Date, localStorage and other features
  • Who this book is for

    Anyone who wants to make interactive websites. This book is suited for:

    • Total beginners
    • Those who have done some HTML but are afraid to do any programming
    • Those with some experience with HTML, JavaScript, or Flash ActionScript but who are unfamiliar with the new features in HTML5
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    Essential Computer Security provides the vast home user and small office computer market with the information they must know in order to understand the risks of computing on the Internet and what they can do to protect themselves.

    Tony Bradley is the Guide for the About.com site for Internet Network Security. In his role managing the content for a site that has over 600,000 page views per month and a weekly newsletter with 25,000 subscribers, Tony has learned how to talk to people, everyday people, about computer security. Intended for the security illiterate, Essential Computer Security is a source of jargon-less advice everyone needs to operate their computer securely.

    * Written in easy to understand non-technical language that novices can comprehend

    * Provides detailed coverage of the essential security subjects that everyone needs to know

    * Covers just enough information to educate without being overwhelming

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    The Extensible Markup Language (XML) has been anointed as the universal duct tape for all software integration problems despite XML's relatively humble origins in the world of document management systems. Essential XML presents a software engineering-focused view of XML and investigates how XML can be used as a component integration technology much like COM or CORBA. Written for software developers and technical managers, this book demonstrates how XML can be used as the glue between independently developed software components (or in the marketecture terminology du jour, how XML can act as the backplane for B2B e-commerce applications). Authors Don Box, Aaron Skonnard, and John Lam cover the key issues, technologies, and techniques involved in using XML as the adhesive between disparate software components and environments. They explain the fundamental abstractions and concepts that permeate all XML technologies, primarily those documented in the XML Information Set (Infoset). XML-based approaches to metadata, declarative, and procedural programming through transformation and programmatic interfaces are covered. Don Box, co-author of the Simple Object Access Protocol (SOAP) specification, provides readers with insight into this emerging XML messaging technology for bridging COM, CORBA, EJB, and the Web. Readers acquire a better understanding of XML's inner workings and come to see how its platform, language, and vendor independence--along with its accessibility--make it an extraordinarily effective solution for software interoperation.

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    If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.

    • Describes 3D concepts in theory and their implementation using Away3D
    • Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
    • Each chapter contains a number of tutorials that focus on one specific feature or group of features

    What you'll learn

    • Use Away3D to incorporate real-time 3D into your Flash productions
    • Enable users to interact with your 3D content
    • Import external models
    • Use lighting and shading to make your scene look realistic
    • Animate your 3D scene in real time
    • Use visual effects such as filters and bump mapping
    • Tips for optimizing performance and generating procedural content

    Who this book is for

    This book is for Flash developers wanting to learn to use 3D effects within Flash using open source tools.

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    The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that enables a much more efficient and streamlined workflow. For designers and developers used to the close confines of Flash, this is a hugely liberating but at first alien concept. This book teaches you the new workflow for the Flash platform. It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to implementation with the tools at hand.

    • Includes many examples
    • Focuses on real-world situations
    • Covers designer and developer workflow

    What you’ll learn

    • Use the new workflow from design to implementation.
    • Learn best practices for Flex development.
    • Determine the right tools for the job.
    • Gain basic knowledge of Flash Catalyst.
    • Gain basic knowledge of Flash Builder 4.

    Who this book is for

    This book is intended for people that want to understand how design and development are brought closer together with Flash Catalyst and Flash Builder 4. Although it can be quite helpful to already have some basic knowledge of Flex, the book will provide you with an overview of the main features and lots of coding examples that are explained in detail.

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